// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameSessionSettings.h" #ifdef ENGINESETTINGS_GameSessionSettings_generated_h #error "GameSessionSettings.generated.h already included, missing '#pragma once' in GameSessionSettings.h" #endif #define ENGINESETTINGS_GameSessionSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UGameSessionSettings ***************************************************** struct Z_Construct_UClass_UGameSessionSettings_Statics; ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameSessionSettings_NoRegister(); #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h_15_INCLASS \ private: \ static void StaticRegisterNativesUGameSessionSettings(); \ friend struct ::Z_Construct_UClass_UGameSessionSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINESETTINGS_API UClass* ::Z_Construct_UClass_UGameSessionSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UGameSessionSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/EngineSettings"), Z_Construct_UClass_UGameSessionSettings_NoRegister) \ DECLARE_SERIALIZER(UGameSessionSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h_15_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINESETTINGS_API UGameSessionSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameSessionSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINESETTINGS_API, UGameSessionSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameSessionSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UGameSessionSettings(UGameSessionSettings&&) = delete; \ UGameSessionSettings(const UGameSessionSettings&) = delete; \ ENGINESETTINGS_API virtual ~UGameSessionSettings(); #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h_11_PROLOG #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h_15_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h_15_INCLASS \ FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h_15_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameSessionSettings; // ********** End Class UGameSessionSettings ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS