// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameSessionSettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameSessionSettings() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameSessionSettings(); ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameSessionSettings_NoRegister(); UPackage* Z_Construct_UPackage__Script_EngineSettings(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameSessionSettings ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameSessionSettings; UClass* UGameSessionSettings::GetPrivateStaticClass() { using TClass = UGameSessionSettings; if (!Z_Registration_Info_UClass_UGameSessionSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameSessionSettings"), Z_Registration_Info_UClass_UGameSessionSettings.InnerSingleton, StaticRegisterNativesUGameSessionSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameSessionSettings.InnerSingleton; } UClass* Z_Construct_UClass_UGameSessionSettings_NoRegister() { return UGameSessionSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameSessionSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "GameSessionSettings.h" }, { "ModuleRelativePath", "Classes/GameSessionSettings.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxSpectators_MetaData[] = { { "Category", "GameSessionSettings" }, { "Comment", "/** Maximum number of spectators allowed by this server. */" }, { "ModuleRelativePath", "Classes/GameSessionSettings.h" }, { "ToolTip", "Maximum number of spectators allowed by this server." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxPlayers_MetaData[] = { { "Category", "GameSessionSettings" }, { "Comment", "/** Maximum number of players allowed by this server. */" }, { "ModuleRelativePath", "Classes/GameSessionSettings.h" }, { "ToolTip", "Maximum number of players allowed by this server." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRequiresPushToTalk_MetaData[] = { { "Category", "GameSessionSettings" }, { "Comment", "/** Is voice enabled always or via a push to talk key binding. */" }, { "ModuleRelativePath", "Classes/GameSessionSettings.h" }, { "ToolTip", "Is voice enabled always or via a push to talk key binding." }, }; #endif // WITH_METADATA // ********** Begin Class UGameSessionSettings constinit property declarations ********************* static const UECodeGen_Private::FIntPropertyParams NewProp_MaxSpectators; static const UECodeGen_Private::FIntPropertyParams NewProp_MaxPlayers; static void NewProp_bRequiresPushToTalk_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bRequiresPushToTalk; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameSessionSettings constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameSessionSettings_Statics // ********** Begin Class UGameSessionSettings Property Definitions ******************************** const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxSpectators = { "MaxSpectators", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameSessionSettings, MaxSpectators), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxSpectators_MetaData), NewProp_MaxSpectators_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxPlayers = { "MaxPlayers", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameSessionSettings, MaxPlayers), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxPlayers_MetaData), NewProp_MaxPlayers_MetaData) }; void Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk_SetBit(void* Obj) { ((UGameSessionSettings*)Obj)->bRequiresPushToTalk = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk = { "bRequiresPushToTalk", nullptr, (EPropertyFlags)0x0010000000044001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameSessionSettings), &Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRequiresPushToTalk_MetaData), NewProp_bRequiresPushToTalk_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxSpectators, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_MaxPlayers, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameSessionSettings_Statics::NewProp_bRequiresPushToTalk, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers) < 2048); // ********** End Class UGameSessionSettings Property Definitions ********************************** UObject* (*const Z_Construct_UClass_UGameSessionSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_EngineSettings, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameSessionSettings_Statics::ClassParams = { &UGameSessionSettings::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::PropPointers), 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameSessionSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameSessionSettings_Statics::Class_MetaDataParams) }; void UGameSessionSettings::StaticRegisterNativesUGameSessionSettings() { } UClass* Z_Construct_UClass_UGameSessionSettings() { if (!Z_Registration_Info_UClass_UGameSessionSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameSessionSettings.OuterSingleton, Z_Construct_UClass_UGameSessionSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameSessionSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameSessionSettings); UGameSessionSettings::~UGameSessionSettings() {} // ********** End Class UGameSessionSettings ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameSessionSettings, UGameSessionSettings::StaticClass, TEXT("UGameSessionSettings"), &Z_Registration_Info_UClass_UGameSessionSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameSessionSettings), 2765981521U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_3155906270{ TEXT("/Script/EngineSettings"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_EngineSettings_Classes_GameSessionSettings_h__Script_EngineSettings_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS