// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/WorldPartitionSubsystem.h" #ifdef ENGINE_WorldPartitionSubsystem_generated_h #error "WorldPartitionSubsystem.generated.h already included, missing '#pragma once' in WorldPartitionSubsystem.h" #endif #define ENGINE_WorldPartitionSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class EWorldPartitionRuntimeCellState : uint8; struct FWorldPartitionStreamingQuerySource; // ********** Begin Class UWorldPartitionSubsystem ************************************************* #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSubsystem_h_53_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execIsAllStreamingCompleted); \ DECLARE_FUNCTION(execIsStreamingCompleted); struct Z_Construct_UClass_UWorldPartitionSubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSubsystem_h_53_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUWorldPartitionSubsystem(); \ friend struct ::Z_Construct_UClass_UWorldPartitionSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UWorldPartitionSubsystem, UTickableWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionSubsystem_NoRegister) \ DECLARE_SERIALIZER(UWorldPartitionSubsystem) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSubsystem_h_53_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UWorldPartitionSubsystem(UWorldPartitionSubsystem&&) = delete; \ UWorldPartitionSubsystem(const UWorldPartitionSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UWorldPartitionSubsystem) \ ENGINE_API virtual ~UWorldPartitionSubsystem(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSubsystem_h_50_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSubsystem_h_53_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSubsystem_h_53_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSubsystem_h_53_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSubsystem_h_53_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWorldPartitionSubsystem; // ********** End Class UWorldPartitionSubsystem *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS