// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/WorldPartitionStreamingPolicy.h" #ifdef ENGINE_WorldPartitionStreamingPolicy_generated_h #error "WorldPartitionStreamingPolicy.generated.h already included, missing '#pragma once' in WorldPartitionStreamingPolicy.h" #endif #define ENGINE_WorldPartitionStreamingPolicy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FActivatedCells *************************************************** struct Z_Construct_UScriptStruct_FActivatedCells_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingPolicy_h_28_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActivatedCells_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FActivatedCells; // ********** End ScriptStruct FActivatedCells ***************************************************** // ********** Begin ScriptStruct FWorldPartitionUpdateStreamingTargetState ************************* struct Z_Construct_UScriptStruct_FWorldPartitionUpdateStreamingTargetState_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingPolicy_h_51_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionUpdateStreamingTargetState_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldPartitionUpdateStreamingTargetState; // ********** End ScriptStruct FWorldPartitionUpdateStreamingTargetState *************************** // ********** Begin ScriptStruct FWorldPartitionUpdateStreamingCurrentState ************************ struct Z_Construct_UScriptStruct_FWorldPartitionUpdateStreamingCurrentState_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingPolicy_h_77_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWorldPartitionUpdateStreamingCurrentState_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FWorldPartitionUpdateStreamingCurrentState; // ********** End ScriptStruct FWorldPartitionUpdateStreamingCurrentState ************************** // ********** Begin Class UWorldPartitionStreamingPolicy ******************************************* struct Z_Construct_UClass_UWorldPartitionStreamingPolicy_Statics; ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionStreamingPolicy_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingPolicy_h_95_INCLASS \ private: \ static void StaticRegisterNativesUWorldPartitionStreamingPolicy(); \ friend struct ::Z_Construct_UClass_UWorldPartitionStreamingPolicy_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionStreamingPolicy_NoRegister(); \ public: \ DECLARE_CLASS2(UWorldPartitionStreamingPolicy, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionStreamingPolicy_NoRegister) \ DECLARE_SERIALIZER(UWorldPartitionStreamingPolicy) \ DECLARE_WITHIN(UWorldPartition) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingPolicy_h_95_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UWorldPartitionStreamingPolicy(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWorldPartitionStreamingPolicy) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UWorldPartitionStreamingPolicy); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionStreamingPolicy); \ /** Deleted move- and copy-constructors, should never be used */ \ UWorldPartitionStreamingPolicy(UWorldPartitionStreamingPolicy&&) = delete; \ UWorldPartitionStreamingPolicy(const UWorldPartitionStreamingPolicy&) = delete; \ NO_API virtual ~UWorldPartitionStreamingPolicy(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingPolicy_h_92_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingPolicy_h_95_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingPolicy_h_95_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingPolicy_h_95_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWorldPartitionStreamingPolicy; // ********** End Class UWorldPartitionStreamingPolicy ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionStreamingPolicy_h PRAGMA_ENABLE_DEPRECATION_WARNINGS