// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/WorldPartitionSettings.h" #ifdef ENGINE_WorldPartitionSettings_generated_h #error "WorldPartitionSettings.generated.h already included, missing '#pragma once' in WorldPartitionSettings.h" #endif #define ENGINE_WorldPartitionSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FHLODLayerTypeUnsupportedActorClasses ***************************** struct Z_Construct_UScriptStruct_FHLODLayerTypeUnsupportedActorClasses_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSettings_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHLODLayerTypeUnsupportedActorClasses_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FHLODLayerTypeUnsupportedActorClasses; // ********** End ScriptStruct FHLODLayerTypeUnsupportedActorClasses ******************************* // ********** Begin Class UWorldPartitionSettings ************************************************** struct Z_Construct_UClass_UWorldPartitionSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSettings_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUWorldPartitionSettings(); \ friend struct ::Z_Construct_UClass_UWorldPartitionSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UWorldPartitionSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionSettings_NoRegister) \ DECLARE_SERIALIZER(UWorldPartitionSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSettings_h_25_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UWorldPartitionSettings(UWorldPartitionSettings&&) = delete; \ UWorldPartitionSettings(const UWorldPartitionSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWorldPartitionSettings) \ ENGINE_API virtual ~UWorldPartitionSettings(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSettings_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSettings_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSettings_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSettings_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWorldPartitionSettings; // ********** End Class UWorldPartitionSettings **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS