// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/WorldPartitionReplay.h" #ifdef ENGINE_WorldPartitionReplay_generated_h #error "WorldPartitionReplay.generated.h already included, missing '#pragma once' in WorldPartitionReplay.h" #endif #define ENGINE_WorldPartitionReplay_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AWorldPartitionReplay **************************************************** struct Z_Construct_UClass_AWorldPartitionReplay_Statics; ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionReplay_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h_50_INCLASS \ private: \ static void StaticRegisterNativesAWorldPartitionReplay(); \ friend struct ::Z_Construct_UClass_AWorldPartitionReplay_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AWorldPartitionReplay_NoRegister(); \ public: \ DECLARE_CLASS2(AWorldPartitionReplay, AActor, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AWorldPartitionReplay_NoRegister) \ DECLARE_SERIALIZER(AWorldPartitionReplay) \ ENGINE_API void GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const override; \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ StreamingSourceNames=NETFIELD_REP_START, \ NETFIELD_REP_END=StreamingSourceNames }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h_50_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API AWorldPartitionReplay(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AWorldPartitionReplay) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AWorldPartitionReplay); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWorldPartitionReplay); \ /** Deleted move- and copy-constructors, should never be used */ \ AWorldPartitionReplay(AWorldPartitionReplay&&) = delete; \ AWorldPartitionReplay(const AWorldPartitionReplay&) = delete; \ ENGINE_API virtual ~AWorldPartitionReplay(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h_47_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h_50_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h_50_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h_50_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AWorldPartitionReplay; // ********** End Class AWorldPartitionReplay ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h PRAGMA_ENABLE_DEPRECATION_WARNINGS