// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "WorldPartition/WorldPartitionBlueprintLibrary.h" #include "UObject/SoftObjectPath.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeWorldPartitionBlueprintLibrary() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FBox(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftObjectPath(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); ENGINE_API UClass* Z_Construct_UClass_UDataLayerManager_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionBlueprintLibrary(); ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionBlueprintLibrary_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorDesc(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FActorDesc ******************************************************** struct Z_Construct_UScriptStruct_FActorDesc_Statics { static inline consteval int32 GetStructSize() { return sizeof(FActorDesc); } static inline consteval int16 GetStructAlignment() { return alignof(FActorDesc); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * Snapshot of an actor descriptor, which represents the state of an actor on disk.\n * The actor may or may not be loaded.\n */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Snapshot of an actor descriptor, which represents the state of an actor on disk.\nThe actor may or may not be loaded." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Guid_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** The actor GUID of this descriptor. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "The actor GUID of this descriptor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NativeClass_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Actor first native class. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Actor first native class." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Class_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Actor class, can point to a native or Blueprint class and may be redirected. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Actor class, can point to a native or Blueprint class and may be redirected." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Internal name of the actor. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Internal name of the actor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Label_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Actor's label. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Actor's label." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Bounds_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Streaming bounds of this actor. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Streaming bounds of this actor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RuntimeGrid_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Actor's target runtime grid. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Actor's target runtime grid." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsSpatiallyLoaded_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Actor's streaming state. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Actor's streaming state." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bActorIsEditorOnly_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Actor's editor-only property. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Actor's editor-only property." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorPackage_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Actor's package name. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Actor's package name." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActorPath_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Actor's path name. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Actor's path name." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataLayerAssets_MetaData[] = { { "Category", "Actor" }, { "Comment", "/** Actor's data layer assets. */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Actor's data layer assets." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FActorDesc constinit property declarations ************************ static const UECodeGen_Private::FStructPropertyParams NewProp_Guid; static const UECodeGen_Private::FClassPropertyParams NewProp_NativeClass; static const UECodeGen_Private::FStructPropertyParams NewProp_Class; static const UECodeGen_Private::FNamePropertyParams NewProp_Name; static const UECodeGen_Private::FNamePropertyParams NewProp_Label; static const UECodeGen_Private::FStructPropertyParams NewProp_Bounds; static const UECodeGen_Private::FNamePropertyParams NewProp_RuntimeGrid; static void NewProp_bIsSpatiallyLoaded_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsSpatiallyLoaded; static void NewProp_bActorIsEditorOnly_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bActorIsEditorOnly; static const UECodeGen_Private::FNamePropertyParams NewProp_ActorPackage; static const UECodeGen_Private::FNamePropertyParams NewProp_ActorPath; static const UECodeGen_Private::FStructPropertyParams NewProp_DataLayerAssets_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_DataLayerAssets; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FActorDesc constinit property declarations ************************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FActorDesc_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActorDesc; class UScriptStruct* FActorDesc::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FActorDesc.OuterSingleton) { Z_Registration_Info_UScriptStruct_FActorDesc.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActorDesc, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ActorDesc")); } return Z_Registration_Info_UScriptStruct_FActorDesc.OuterSingleton; } // ********** Begin ScriptStruct FActorDesc Property Definitions *********************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_Guid = { "Guid", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDesc, Guid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Guid_MetaData), NewProp_Guid_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_NativeClass = { "NativeClass", nullptr, (EPropertyFlags)0x0114000000020015, UECodeGen_Private::EPropertyGenFlags::Class | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDesc, NativeClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NativeClass_MetaData), NewProp_NativeClass_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_Class = { "Class", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDesc, Class), Z_Construct_UScriptStruct_FSoftObjectPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Class_MetaData), NewProp_Class_MetaData) }; // 2425717601 const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDesc, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_Label = { "Label", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDesc, Label), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Label_MetaData), NewProp_Label_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_Bounds = { "Bounds", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDesc, Bounds), Z_Construct_UScriptStruct_FBox, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Bounds_MetaData), NewProp_Bounds_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_RuntimeGrid = { "RuntimeGrid", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDesc, RuntimeGrid), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RuntimeGrid_MetaData), NewProp_RuntimeGrid_MetaData) }; void Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_bIsSpatiallyLoaded_SetBit(void* Obj) { ((FActorDesc*)Obj)->bIsSpatiallyLoaded = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_bIsSpatiallyLoaded = { "bIsSpatiallyLoaded", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FActorDesc), &Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_bIsSpatiallyLoaded_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsSpatiallyLoaded_MetaData), NewProp_bIsSpatiallyLoaded_MetaData) }; void Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_bActorIsEditorOnly_SetBit(void* Obj) { ((FActorDesc*)Obj)->bActorIsEditorOnly = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_bActorIsEditorOnly = { "bActorIsEditorOnly", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FActorDesc), &Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_bActorIsEditorOnly_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bActorIsEditorOnly_MetaData), NewProp_bActorIsEditorOnly_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_ActorPackage = { "ActorPackage", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDesc, ActorPackage), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorPackage_MetaData), NewProp_ActorPackage_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_ActorPath = { "ActorPath", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDesc, ActorPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActorPath_MetaData), NewProp_ActorPath_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_DataLayerAssets_Inner = { "DataLayerAssets", nullptr, (EPropertyFlags)0x0000000000020000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FSoftObjectPath, METADATA_PARAMS(0, nullptr) }; // 2425717601 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_DataLayerAssets = { "DataLayerAssets", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActorDesc, DataLayerAssets), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataLayerAssets_MetaData), NewProp_DataLayerAssets_MetaData) }; // 2425717601 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActorDesc_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_Guid, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_NativeClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_Class, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_Name, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_Label, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_Bounds, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_RuntimeGrid, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_bIsSpatiallyLoaded, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_bActorIsEditorOnly, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_ActorPackage, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_ActorPath, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_DataLayerAssets_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActorDesc_Statics::NewProp_DataLayerAssets, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorDesc_Statics::PropPointers) < 2048); // ********** End ScriptStruct FActorDesc Property Definitions ************************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActorDesc_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "ActorDesc", Z_Construct_UScriptStruct_FActorDesc_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorDesc_Statics::PropPointers), sizeof(FActorDesc), alignof(FActorDesc), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActorDesc_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActorDesc_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FActorDesc() { if (!Z_Registration_Info_UScriptStruct_FActorDesc.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActorDesc.InnerSingleton, Z_Construct_UScriptStruct_FActorDesc_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FActorDesc.InnerSingleton); } // ********** End ScriptStruct FActorDesc ********************************************************** // ********** Begin Class UWorldPartitionBlueprintLibrary Function GetActorDescs ******************* struct Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics { struct WorldPartitionBlueprintLibrary_eventGetActorDescs_Parms { TArray OutActorDescs; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "World Partition" }, { "Comment", "/**\n\x09 * Gets all the actor descriptors into the provided array, recursing into actor containers.\n\x09 * @return True if the operation was successful.\n\x09 */" }, { "DevelopmentOnly", "" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Gets all the actor descriptors into the provided array, recursing into actor containers.\n@return True if the operation was successful." }, }; #endif // WITH_METADATA // ********** Begin Function GetActorDescs constinit property declarations ************************* static const UECodeGen_Private::FStructPropertyParams NewProp_OutActorDescs_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_OutActorDescs; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetActorDescs constinit property declarations *************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetActorDescs Property Definitions ************************************ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::NewProp_OutActorDescs_Inner = { "OutActorDescs", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FActorDesc, METADATA_PARAMS(0, nullptr) }; // 3056640416 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::NewProp_OutActorDescs = { "OutActorDescs", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventGetActorDescs_Parms, OutActorDescs), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; // 3056640416 void Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((WorldPartitionBlueprintLibrary_eventGetActorDescs_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(WorldPartitionBlueprintLibrary_eventGetActorDescs_Parms), &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::NewProp_OutActorDescs_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::NewProp_OutActorDescs, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::PropPointers) < 2048); // ********** End Function GetActorDescs Property Definitions ************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorldPartitionBlueprintLibrary, nullptr, "GetActorDescs", Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::WorldPartitionBlueprintLibrary_eventGetActorDescs_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::WorldPartitionBlueprintLibrary_eventGetActorDescs_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorldPartitionBlueprintLibrary::execGetActorDescs) { P_GET_TARRAY_REF(FActorDesc,Z_Param_Out_OutActorDescs); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=UWorldPartitionBlueprintLibrary::GetActorDescs(Z_Param_Out_OutActorDescs); P_NATIVE_END; } // ********** End Class UWorldPartitionBlueprintLibrary Function GetActorDescs ********************* // ********** Begin Class UWorldPartitionBlueprintLibrary Function GetActorDescsForActors ********** struct Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics { struct WorldPartitionBlueprintLibrary_eventGetActorDescsForActors_Parms { TArray InActors; TArray OutActorDescs; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "World Partition" }, { "Comment", "/**\n\x09 * Gets all the actor descriptors from the provided actor pointers, which represents descriptors on disk, e.g. will not \n\x09 * reflect properties of unsaved actors.\n\x09 * @return True if the operation was successful.\n\x09 */" }, { "DevelopmentOnly", "" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Gets all the actor descriptors from the provided actor pointers, which represents descriptors on disk, e.g. will not\nreflect properties of unsaved actors.\n@return True if the operation was successful." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InActors_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetActorDescsForActors constinit property declarations **************** static const UECodeGen_Private::FObjectPropertyParams NewProp_InActors_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_InActors; static const UECodeGen_Private::FStructPropertyParams NewProp_OutActorDescs_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_OutActorDescs; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetActorDescsForActors constinit property declarations ****************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetActorDescsForActors Property Definitions *************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_InActors_Inner = { "InActors", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_InActors = { "InActors", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventGetActorDescsForActors_Parms, InActors), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InActors_MetaData), NewProp_InActors_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_OutActorDescs_Inner = { "OutActorDescs", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FActorDesc, METADATA_PARAMS(0, nullptr) }; // 3056640416 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_OutActorDescs = { "OutActorDescs", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventGetActorDescsForActors_Parms, OutActorDescs), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; // 3056640416 void Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((WorldPartitionBlueprintLibrary_eventGetActorDescsForActors_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(WorldPartitionBlueprintLibrary_eventGetActorDescsForActors_Parms), &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_InActors_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_InActors, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_OutActorDescs_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_OutActorDescs, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::PropPointers) < 2048); // ********** End Function GetActorDescsForActors Property Definitions ***************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorldPartitionBlueprintLibrary, nullptr, "GetActorDescsForActors", Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::WorldPartitionBlueprintLibrary_eventGetActorDescsForActors_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::WorldPartitionBlueprintLibrary_eventGetActorDescsForActors_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorldPartitionBlueprintLibrary::execGetActorDescsForActors) { P_GET_TARRAY_REF(AActor*,Z_Param_Out_InActors); P_GET_TARRAY_REF(FActorDesc,Z_Param_Out_OutActorDescs); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=UWorldPartitionBlueprintLibrary::GetActorDescsForActors(Z_Param_Out_InActors,Z_Param_Out_OutActorDescs); P_NATIVE_END; } // ********** End Class UWorldPartitionBlueprintLibrary Function GetActorDescsForActors ************ // ********** Begin Class UWorldPartitionBlueprintLibrary Function GetDataLayerManager ************* struct Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics { struct WorldPartitionBlueprintLibrary_eventGetDataLayerManager_Parms { UObject* WorldContextObject; UDataLayerManager* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "World Partition" }, { "Comment", "/**\n\x09 * Returns the Data Layer Manager for this object.\n\x09 */" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Returns the Data Layer Manager for this object." }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function GetDataLayerManager constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetDataLayerManager constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetDataLayerManager Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventGetDataLayerManager_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventGetDataLayerManager_Parms, ReturnValue), Z_Construct_UClass_UDataLayerManager_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::PropPointers) < 2048); // ********** End Function GetDataLayerManager Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorldPartitionBlueprintLibrary, nullptr, "GetDataLayerManager", Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::WorldPartitionBlueprintLibrary_eventGetDataLayerManager_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::WorldPartitionBlueprintLibrary_eventGetDataLayerManager_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorldPartitionBlueprintLibrary::execGetDataLayerManager) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_FINISH; P_NATIVE_BEGIN; *(UDataLayerManager**)Z_Param__Result=UWorldPartitionBlueprintLibrary::GetDataLayerManager(Z_Param_WorldContextObject); P_NATIVE_END; } // ********** End Class UWorldPartitionBlueprintLibrary Function GetDataLayerManager *************** // ********** Begin Class UWorldPartitionBlueprintLibrary Function GetEditorWorldBounds ************ struct Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics { struct WorldPartitionBlueprintLibrary_eventGetEditorWorldBounds_Parms { FBox ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "World Partition" }, { "Comment", "/**\n\x09 * Gets the editor world bounds, which includes all actor descriptors.\n\x09 * @return The editor world bounds.\n\x09 */" }, { "DevelopmentOnly", "" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Gets the editor world bounds, which includes all actor descriptors.\n@return The editor world bounds." }, }; #endif // WITH_METADATA // ********** Begin Function GetEditorWorldBounds constinit property declarations ****************** static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetEditorWorldBounds constinit property declarations ******************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetEditorWorldBounds Property Definitions ***************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventGetEditorWorldBounds_Parms, ReturnValue), Z_Construct_UScriptStruct_FBox, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::PropPointers) < 2048); // ********** End Function GetEditorWorldBounds Property Definitions ******************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorldPartitionBlueprintLibrary, nullptr, "GetEditorWorldBounds", Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::WorldPartitionBlueprintLibrary_eventGetEditorWorldBounds_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::WorldPartitionBlueprintLibrary_eventGetEditorWorldBounds_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorldPartitionBlueprintLibrary::execGetEditorWorldBounds) { P_FINISH; P_NATIVE_BEGIN; *(FBox*)Z_Param__Result=UWorldPartitionBlueprintLibrary::GetEditorWorldBounds(); P_NATIVE_END; } // ********** End Class UWorldPartitionBlueprintLibrary Function GetEditorWorldBounds ************** // ********** Begin Class UWorldPartitionBlueprintLibrary Function GetIntersectingActorDescs ******* struct Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics { struct WorldPartitionBlueprintLibrary_eventGetIntersectingActorDescs_Parms { FBox InBox; TArray OutActorDescs; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "World Partition" }, { "Comment", "/**\n\x09 * Gets all the actor descriptors intersecting the provided box into the provided array, recursing into actor containers.\n\x09 * @return True if the operation was successful.\n\x09 */" }, { "DevelopmentOnly", "" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Gets all the actor descriptors intersecting the provided box into the provided array, recursing into actor containers.\n@return True if the operation was successful." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InBox_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetIntersectingActorDescs constinit property declarations ************* static const UECodeGen_Private::FStructPropertyParams NewProp_InBox; static const UECodeGen_Private::FStructPropertyParams NewProp_OutActorDescs_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_OutActorDescs; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetIntersectingActorDescs constinit property declarations *************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetIntersectingActorDescs Property Definitions ************************ const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::NewProp_InBox = { "InBox", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventGetIntersectingActorDescs_Parms, InBox), Z_Construct_UScriptStruct_FBox, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InBox_MetaData), NewProp_InBox_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::NewProp_OutActorDescs_Inner = { "OutActorDescs", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FActorDesc, METADATA_PARAMS(0, nullptr) }; // 3056640416 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::NewProp_OutActorDescs = { "OutActorDescs", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventGetIntersectingActorDescs_Parms, OutActorDescs), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) }; // 3056640416 void Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((WorldPartitionBlueprintLibrary_eventGetIntersectingActorDescs_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(WorldPartitionBlueprintLibrary_eventGetIntersectingActorDescs_Parms), &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::NewProp_InBox, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::NewProp_OutActorDescs_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::NewProp_OutActorDescs, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::PropPointers) < 2048); // ********** End Function GetIntersectingActorDescs Property Definitions ************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorldPartitionBlueprintLibrary, nullptr, "GetIntersectingActorDescs", Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::WorldPartitionBlueprintLibrary_eventGetIntersectingActorDescs_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::WorldPartitionBlueprintLibrary_eventGetIntersectingActorDescs_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorldPartitionBlueprintLibrary::execGetIntersectingActorDescs) { P_GET_STRUCT_REF(FBox,Z_Param_Out_InBox); P_GET_TARRAY_REF(FActorDesc,Z_Param_Out_OutActorDescs); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=UWorldPartitionBlueprintLibrary::GetIntersectingActorDescs(Z_Param_Out_InBox,Z_Param_Out_OutActorDescs); P_NATIVE_END; } // ********** End Class UWorldPartitionBlueprintLibrary Function GetIntersectingActorDescs ********* // ********** Begin Class UWorldPartitionBlueprintLibrary Function GetRuntimeWorldBounds *********** struct Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics { struct WorldPartitionBlueprintLibrary_eventGetRuntimeWorldBounds_Parms { FBox ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "World Partition" }, { "Comment", "/**\n\x09 * Gets the runtime world bounds, which only includes actor descriptors that aren't editor only.\n\x09 * @return The runtime world bounds.\n\x09 */" }, { "DevelopmentOnly", "" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Gets the runtime world bounds, which only includes actor descriptors that aren't editor only.\n@return The runtime world bounds." }, }; #endif // WITH_METADATA // ********** Begin Function GetRuntimeWorldBounds constinit property declarations ***************** static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetRuntimeWorldBounds constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetRuntimeWorldBounds Property Definitions **************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventGetRuntimeWorldBounds_Parms, ReturnValue), Z_Construct_UScriptStruct_FBox, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::PropPointers) < 2048); // ********** End Function GetRuntimeWorldBounds Property Definitions ****************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorldPartitionBlueprintLibrary, nullptr, "GetRuntimeWorldBounds", Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::WorldPartitionBlueprintLibrary_eventGetRuntimeWorldBounds_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::WorldPartitionBlueprintLibrary_eventGetRuntimeWorldBounds_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorldPartitionBlueprintLibrary::execGetRuntimeWorldBounds) { P_FINISH; P_NATIVE_BEGIN; *(FBox*)Z_Param__Result=UWorldPartitionBlueprintLibrary::GetRuntimeWorldBounds(); P_NATIVE_END; } // ********** End Class UWorldPartitionBlueprintLibrary Function GetRuntimeWorldBounds ************* // ********** Begin Class UWorldPartitionBlueprintLibrary Function LoadActors ********************** struct Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics { struct WorldPartitionBlueprintLibrary_eventLoadActors_Parms { TArray InActorsToLoad; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "World Partition" }, { "Comment", "/**\n\x09 * Load actors\n\x09 */" }, { "DevelopmentOnly", "" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Load actors" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InActorsToLoad_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function LoadActors constinit property declarations **************************** static const UECodeGen_Private::FStructPropertyParams NewProp_InActorsToLoad_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_InActorsToLoad; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function LoadActors constinit property declarations ****************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function LoadActors Property Definitions *************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::NewProp_InActorsToLoad_Inner = { "InActorsToLoad", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::NewProp_InActorsToLoad = { "InActorsToLoad", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventLoadActors_Parms, InActorsToLoad), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InActorsToLoad_MetaData), NewProp_InActorsToLoad_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::NewProp_InActorsToLoad_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::NewProp_InActorsToLoad, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::PropPointers) < 2048); // ********** End Function LoadActors Property Definitions ***************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorldPartitionBlueprintLibrary, nullptr, "LoadActors", Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::WorldPartitionBlueprintLibrary_eventLoadActors_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::WorldPartitionBlueprintLibrary_eventLoadActors_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorldPartitionBlueprintLibrary::execLoadActors) { P_GET_TARRAY_REF(FGuid,Z_Param_Out_InActorsToLoad); P_FINISH; P_NATIVE_BEGIN; UWorldPartitionBlueprintLibrary::LoadActors(Z_Param_Out_InActorsToLoad); P_NATIVE_END; } // ********** End Class UWorldPartitionBlueprintLibrary Function LoadActors ************************ // ********** Begin Class UWorldPartitionBlueprintLibrary Function PinActors *********************** struct Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics { struct WorldPartitionBlueprintLibrary_eventPinActors_Parms { TArray InActorsToPin; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "World Partition" }, { "Comment", "/**\n\x09 * Pin actors\n\x09 */" }, { "DevelopmentOnly", "" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Pin actors" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InActorsToPin_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function PinActors constinit property declarations ***************************** static const UECodeGen_Private::FStructPropertyParams NewProp_InActorsToPin_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_InActorsToPin; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function PinActors constinit property declarations ******************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function PinActors Property Definitions **************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::NewProp_InActorsToPin_Inner = { "InActorsToPin", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::NewProp_InActorsToPin = { "InActorsToPin", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventPinActors_Parms, InActorsToPin), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InActorsToPin_MetaData), NewProp_InActorsToPin_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::NewProp_InActorsToPin_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::NewProp_InActorsToPin, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::PropPointers) < 2048); // ********** End Function PinActors Property Definitions ****************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorldPartitionBlueprintLibrary, nullptr, "PinActors", Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::WorldPartitionBlueprintLibrary_eventPinActors_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::WorldPartitionBlueprintLibrary_eventPinActors_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorldPartitionBlueprintLibrary::execPinActors) { P_GET_TARRAY_REF(FGuid,Z_Param_Out_InActorsToPin); P_FINISH; P_NATIVE_BEGIN; UWorldPartitionBlueprintLibrary::PinActors(Z_Param_Out_InActorsToPin); P_NATIVE_END; } // ********** End Class UWorldPartitionBlueprintLibrary Function PinActors ************************* // ********** Begin Class UWorldPartitionBlueprintLibrary Function UnloadActors ******************** struct Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics { struct WorldPartitionBlueprintLibrary_eventUnloadActors_Parms { TArray InActorsToUnload; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "World Partition" }, { "Comment", "/**\n\x09 * Unload actors\n\x09 */" }, { "DevelopmentOnly", "" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Unload actors" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InActorsToUnload_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function UnloadActors constinit property declarations ************************** static const UECodeGen_Private::FStructPropertyParams NewProp_InActorsToUnload_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_InActorsToUnload; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function UnloadActors constinit property declarations **************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function UnloadActors Property Definitions ************************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::NewProp_InActorsToUnload_Inner = { "InActorsToUnload", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::NewProp_InActorsToUnload = { "InActorsToUnload", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventUnloadActors_Parms, InActorsToUnload), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InActorsToUnload_MetaData), NewProp_InActorsToUnload_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::NewProp_InActorsToUnload_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::NewProp_InActorsToUnload, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::PropPointers) < 2048); // ********** End Function UnloadActors Property Definitions *************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorldPartitionBlueprintLibrary, nullptr, "UnloadActors", Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::WorldPartitionBlueprintLibrary_eventUnloadActors_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::WorldPartitionBlueprintLibrary_eventUnloadActors_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorldPartitionBlueprintLibrary::execUnloadActors) { P_GET_TARRAY_REF(FGuid,Z_Param_Out_InActorsToUnload); P_FINISH; P_NATIVE_BEGIN; UWorldPartitionBlueprintLibrary::UnloadActors(Z_Param_Out_InActorsToUnload); P_NATIVE_END; } // ********** End Class UWorldPartitionBlueprintLibrary Function UnloadActors ********************** // ********** Begin Class UWorldPartitionBlueprintLibrary Function UnpinActors ********************* struct Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics { struct WorldPartitionBlueprintLibrary_eventUnpinActors_Parms { TArray InActorsToUnpin; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "World Partition" }, { "Comment", "/**\n\x09 * Unpin actors\n\x09 */" }, { "DevelopmentOnly", "" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ToolTip", "Unpin actors" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InActorsToUnpin_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function UnpinActors constinit property declarations *************************** static const UECodeGen_Private::FStructPropertyParams NewProp_InActorsToUnpin_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_InActorsToUnpin; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function UnpinActors constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function UnpinActors Property Definitions ************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::NewProp_InActorsToUnpin_Inner = { "InActorsToUnpin", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::NewProp_InActorsToUnpin = { "InActorsToUnpin", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(WorldPartitionBlueprintLibrary_eventUnpinActors_Parms, InActorsToUnpin), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InActorsToUnpin_MetaData), NewProp_InActorsToUnpin_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::NewProp_InActorsToUnpin_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::NewProp_InActorsToUnpin, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::PropPointers) < 2048); // ********** End Function UnpinActors Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorldPartitionBlueprintLibrary, nullptr, "UnpinActors", Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::WorldPartitionBlueprintLibrary_eventUnpinActors_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::WorldPartitionBlueprintLibrary_eventUnpinActors_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorldPartitionBlueprintLibrary::execUnpinActors) { P_GET_TARRAY_REF(FGuid,Z_Param_Out_InActorsToUnpin); P_FINISH; P_NATIVE_BEGIN; UWorldPartitionBlueprintLibrary::UnpinActors(Z_Param_Out_InActorsToUnpin); P_NATIVE_END; } // ********** End Class UWorldPartitionBlueprintLibrary Function UnpinActors *********************** // ********** Begin Class UWorldPartitionBlueprintLibrary ****************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UWorldPartitionBlueprintLibrary; UClass* UWorldPartitionBlueprintLibrary::GetPrivateStaticClass() { using TClass = UWorldPartitionBlueprintLibrary; if (!Z_Registration_Info_UClass_UWorldPartitionBlueprintLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("WorldPartitionBlueprintLibrary"), Z_Registration_Info_UClass_UWorldPartitionBlueprintLibrary.InnerSingleton, StaticRegisterNativesUWorldPartitionBlueprintLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UWorldPartitionBlueprintLibrary.InnerSingleton; } UClass* Z_Construct_UClass_UWorldPartitionBlueprintLibrary_NoRegister() { return UWorldPartitionBlueprintLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_UWorldPartitionBlueprintLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "WorldPartition/WorldPartitionBlueprintLibrary.h" }, { "ModuleRelativePath", "Public/WorldPartition/WorldPartitionBlueprintLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin Class UWorldPartitionBlueprintLibrary constinit property declarations ********** // ********** End Class UWorldPartitionBlueprintLibrary constinit property declarations ************ static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetActorDescs"), .Pointer = &UWorldPartitionBlueprintLibrary::execGetActorDescs }, { .NameUTF8 = UTF8TEXT("GetActorDescsForActors"), .Pointer = &UWorldPartitionBlueprintLibrary::execGetActorDescsForActors }, { .NameUTF8 = UTF8TEXT("GetDataLayerManager"), .Pointer = &UWorldPartitionBlueprintLibrary::execGetDataLayerManager }, { .NameUTF8 = UTF8TEXT("GetEditorWorldBounds"), .Pointer = &UWorldPartitionBlueprintLibrary::execGetEditorWorldBounds }, { .NameUTF8 = UTF8TEXT("GetIntersectingActorDescs"), .Pointer = &UWorldPartitionBlueprintLibrary::execGetIntersectingActorDescs }, { .NameUTF8 = UTF8TEXT("GetRuntimeWorldBounds"), .Pointer = &UWorldPartitionBlueprintLibrary::execGetRuntimeWorldBounds }, { .NameUTF8 = UTF8TEXT("LoadActors"), .Pointer = &UWorldPartitionBlueprintLibrary::execLoadActors }, { .NameUTF8 = UTF8TEXT("PinActors"), .Pointer = &UWorldPartitionBlueprintLibrary::execPinActors }, { .NameUTF8 = UTF8TEXT("UnloadActors"), .Pointer = &UWorldPartitionBlueprintLibrary::execUnloadActors }, { .NameUTF8 = UTF8TEXT("UnpinActors"), .Pointer = &UWorldPartitionBlueprintLibrary::execUnpinActors }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescs, "GetActorDescs" }, // 1073933909 { &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetActorDescsForActors, "GetActorDescsForActors" }, // 3447790294 { &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetDataLayerManager, "GetDataLayerManager" }, // 4274321139 { &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetEditorWorldBounds, "GetEditorWorldBounds" }, // 386779184 { &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetIntersectingActorDescs, "GetIntersectingActorDescs" }, // 3872093618 { &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_GetRuntimeWorldBounds, "GetRuntimeWorldBounds" }, // 103889378 { &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_LoadActors, "LoadActors" }, // 399100603 { &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_PinActors, "PinActors" }, // 3456935356 { &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnloadActors, "UnloadActors" }, // 1223592189 { &Z_Construct_UFunction_UWorldPartitionBlueprintLibrary_UnpinActors, "UnpinActors" }, // 2918695765 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UWorldPartitionBlueprintLibrary_Statics UObject* (*const Z_Construct_UClass_UWorldPartitionBlueprintLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWorldPartitionBlueprintLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UWorldPartitionBlueprintLibrary_Statics::ClassParams = { &UWorldPartitionBlueprintLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UWorldPartitionBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UWorldPartitionBlueprintLibrary_Statics::Class_MetaDataParams) }; void UWorldPartitionBlueprintLibrary::StaticRegisterNativesUWorldPartitionBlueprintLibrary() { UClass* Class = UWorldPartitionBlueprintLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UWorldPartitionBlueprintLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_UWorldPartitionBlueprintLibrary() { if (!Z_Registration_Info_UClass_UWorldPartitionBlueprintLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UWorldPartitionBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UWorldPartitionBlueprintLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_UWorldPartitionBlueprintLibrary.OuterSingleton; } UWorldPartitionBlueprintLibrary::UWorldPartitionBlueprintLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UWorldPartitionBlueprintLibrary); UWorldPartitionBlueprintLibrary::~UWorldPartitionBlueprintLibrary() {} // ********** End Class UWorldPartitionBlueprintLibrary ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionBlueprintLibrary_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FActorDesc::StaticStruct, Z_Construct_UScriptStruct_FActorDesc_Statics::NewStructOps, TEXT("ActorDesc"),&Z_Registration_Info_UScriptStruct_FActorDesc, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActorDesc), 3056640416U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UWorldPartitionBlueprintLibrary, UWorldPartitionBlueprintLibrary::StaticClass, TEXT("UWorldPartitionBlueprintLibrary"), &Z_Registration_Info_UClass_UWorldPartitionBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UWorldPartitionBlueprintLibrary), 1839742553U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionBlueprintLibrary_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionBlueprintLibrary_h__Script_Engine_161675686{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionBlueprintLibrary_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionBlueprintLibrary_h__Script_Engine_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionBlueprintLibrary_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionBlueprintLibrary_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS