// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/WorldPartition.h" #ifdef ENGINE_WorldPartition_generated_h #error "WorldPartition.generated.h already included, missing '#pragma once' in WorldPartition.h" #endif #define ENGINE_WorldPartition_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRuntimeCellTransformerInstance *********************************** struct Z_Construct_UScriptStruct_FRuntimeCellTransformerInstance_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_123_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRuntimeCellTransformerInstance_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRuntimeCellTransformerInstance; // ********** End ScriptStruct FRuntimeCellTransformerInstance ************************************* // ********** Begin Class UWorldPartition ********************************************************** #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_143_RPC_WRAPPERS_EOD \ DECLARE_FUNCTION(execIsStandaloneHLODAllowed); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_143_RPC_WRAPPERS_EOD #endif // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_143_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UWorldPartition, ENGINE_API) struct Z_Construct_UClass_UWorldPartition_Statics; ENGINE_API UClass* Z_Construct_UClass_UWorldPartition_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_143_INCLASS \ private: \ static void StaticRegisterNativesUWorldPartition(); \ friend struct ::Z_Construct_UClass_UWorldPartition_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartition_NoRegister(); \ public: \ DECLARE_CLASS2(UWorldPartition, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartition_NoRegister) \ DECLARE_SERIALIZER(UWorldPartition) \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_143_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_143_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UWorldPartition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWorldPartition) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartition); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartition); \ /** Deleted move- and copy-constructors, should never be used */ \ UWorldPartition(UWorldPartition&&) = delete; \ UWorldPartition(const UWorldPartition&) = delete; \ ENGINE_API virtual ~UWorldPartition(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_140_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_143_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_143_RPC_WRAPPERS_EOD \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_143_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h_143_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWorldPartition; // ********** End Class UWorldPartition ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartition_h // ********** Begin Enum EWorldPartitionServerStreamingMode **************************************** #define FOREACH_ENUM_EWORLDPARTITIONSERVERSTREAMINGMODE(op) \ op(EWorldPartitionServerStreamingMode::ProjectDefault) \ op(EWorldPartitionServerStreamingMode::Disabled) \ op(EWorldPartitionServerStreamingMode::Enabled) \ op(EWorldPartitionServerStreamingMode::EnabledInPIE) enum class EWorldPartitionServerStreamingMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EWorldPartitionServerStreamingMode ****************************************** // ********** Begin Enum EWorldPartitionServerStreamingOutMode ************************************* #define FOREACH_ENUM_EWORLDPARTITIONSERVERSTREAMINGOUTMODE(op) \ op(EWorldPartitionServerStreamingOutMode::ProjectDefault) \ op(EWorldPartitionServerStreamingOutMode::Disabled) \ op(EWorldPartitionServerStreamingOutMode::Enabled) enum class EWorldPartitionServerStreamingOutMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EWorldPartitionServerStreamingOutMode *************************************** // ********** Begin Enum EWorldPartitionDataLayersLogicOperator ************************************ #define FOREACH_ENUM_EWORLDPARTITIONDATALAYERSLOGICOPERATOR(op) \ op(EWorldPartitionDataLayersLogicOperator::Or) \ op(EWorldPartitionDataLayersLogicOperator::And) enum class EWorldPartitionDataLayersLogicOperator : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EWorldPartitionDataLayersLogicOperator ************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS