// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/World.h" #include "Particles/WorldPSCPool.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeWorld() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AGameModeBase_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AGameNetworkManager_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AGameStateBase_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AParticleEventManager_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APhysicsVolume_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AServerStreamingLevelsVisibility_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AWorldSettings_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UActorComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UAISystemBase_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UAvoidanceManager_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UCanvas_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UContentBundleManager_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UDataLayerManager_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UDemoNetDriver_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UGameInstance_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_ULayer_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_ULevel_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_ULevelStreaming_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_ULineBatchComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UMaterialParameterCollectionInstance_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UNavigationSystemBase_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UNetDriver_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPhysicsCollisionHandler_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPhysicsFieldComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPhysicsQueryHandler_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UThumbnailInfo_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UWorld(); ENGINE_API UClass* Z_Construct_UClass_UWorld_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UWorldComposition_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FEndPhysicsTickFunction(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FLevelCollection(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FLevelViewportInfo(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FStartPhysicsTickFunction(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FStreamingLevelsToConsider(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTickFunction(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FWorldPSCPool(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FLevelViewportInfo ************************************************ struct Z_Construct_UScriptStruct_FLevelViewportInfo_Statics { static inline consteval int32 GetStructSize() { return sizeof(FLevelViewportInfo); } static inline consteval int16 GetStructAlignment() { return alignof(FLevelViewportInfo); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** Saved editor viewport state information */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Saved editor viewport state information" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CamPosition_MetaData[] = { { "Comment", "/** Where the camera is positioned within the viewport. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Where the camera is positioned within the viewport." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CamRotation_MetaData[] = { { "Comment", "/** The camera's position within the viewport. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The camera's position within the viewport." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CamOrthoZoom_MetaData[] = { { "Comment", "/** The zoom value for orthographic mode. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The zoom value for orthographic mode." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CamUpdated_MetaData[] = { { "Comment", "/** Whether camera settings have been systematically changed since the last level viewport update. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Whether camera settings have been systematically changed since the last level viewport update." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FLevelViewportInfo constinit property declarations **************** static const UECodeGen_Private::FStructPropertyParams NewProp_CamPosition; static const UECodeGen_Private::FStructPropertyParams NewProp_CamRotation; static const UECodeGen_Private::FFloatPropertyParams NewProp_CamOrthoZoom; static void NewProp_CamUpdated_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_CamUpdated; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FLevelViewportInfo constinit property declarations ****************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FLevelViewportInfo_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FLevelViewportInfo; class UScriptStruct* FLevelViewportInfo::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FLevelViewportInfo.OuterSingleton) { Z_Registration_Info_UScriptStruct_FLevelViewportInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FLevelViewportInfo, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("LevelViewportInfo")); } return Z_Registration_Info_UScriptStruct_FLevelViewportInfo.OuterSingleton; } // ********** Begin ScriptStruct FLevelViewportInfo Property Definitions *************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewProp_CamPosition = { "CamPosition", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelViewportInfo, CamPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CamPosition_MetaData), NewProp_CamPosition_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewProp_CamRotation = { "CamRotation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelViewportInfo, CamRotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CamRotation_MetaData), NewProp_CamRotation_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewProp_CamOrthoZoom = { "CamOrthoZoom", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelViewportInfo, CamOrthoZoom), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CamOrthoZoom_MetaData), NewProp_CamOrthoZoom_MetaData) }; void Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewProp_CamUpdated_SetBit(void* Obj) { ((FLevelViewportInfo*)Obj)->CamUpdated = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewProp_CamUpdated = { "CamUpdated", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FLevelViewportInfo), &Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewProp_CamUpdated_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CamUpdated_MetaData), NewProp_CamUpdated_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewProp_CamPosition, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewProp_CamRotation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewProp_CamOrthoZoom, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewProp_CamUpdated, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::PropPointers) < 2048); // ********** End ScriptStruct FLevelViewportInfo Property Definitions ***************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "LevelViewportInfo", Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::PropPointers), sizeof(FLevelViewportInfo), alignof(FLevelViewportInfo), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FLevelViewportInfo() { if (!Z_Registration_Info_UScriptStruct_FLevelViewportInfo.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FLevelViewportInfo.InnerSingleton, Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FLevelViewportInfo.InnerSingleton); } // ********** End ScriptStruct FLevelViewportInfo ************************************************** // ********** Begin ScriptStruct FStartPhysicsTickFunction ***************************************** struct Z_Construct_UScriptStruct_FStartPhysicsTickFunction_Statics { static inline consteval int32 GetStructSize() { return sizeof(FStartPhysicsTickFunction); } static inline consteval int16 GetStructAlignment() { return alignof(FStartPhysicsTickFunction); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** \n* Tick function that starts the physics tick\n**/" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Tick function that starts the physics tick" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FStartPhysicsTickFunction constinit property declarations ********* // ********** End ScriptStruct FStartPhysicsTickFunction constinit property declarations *********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FStartPhysicsTickFunction_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FStartPhysicsTickFunction cannot be polymorphic unless super FTickFunction is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FStartPhysicsTickFunction; class UScriptStruct* FStartPhysicsTickFunction::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FStartPhysicsTickFunction.OuterSingleton) { Z_Registration_Info_UScriptStruct_FStartPhysicsTickFunction.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FStartPhysicsTickFunction, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("StartPhysicsTickFunction")); } return Z_Registration_Info_UScriptStruct_FStartPhysicsTickFunction.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FStartPhysicsTickFunction_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FTickFunction, &NewStructOps, "StartPhysicsTickFunction", nullptr, 0, sizeof(FStartPhysicsTickFunction), alignof(FStartPhysicsTickFunction), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStartPhysicsTickFunction_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FStartPhysicsTickFunction_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FStartPhysicsTickFunction() { if (!Z_Registration_Info_UScriptStruct_FStartPhysicsTickFunction.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FStartPhysicsTickFunction.InnerSingleton, Z_Construct_UScriptStruct_FStartPhysicsTickFunction_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FStartPhysicsTickFunction.InnerSingleton); } // ********** End ScriptStruct FStartPhysicsTickFunction ******************************************* // ********** Begin ScriptStruct FEndPhysicsTickFunction ******************************************* struct Z_Construct_UScriptStruct_FEndPhysicsTickFunction_Statics { static inline consteval int32 GetStructSize() { return sizeof(FEndPhysicsTickFunction); } static inline consteval int16 GetStructAlignment() { return alignof(FEndPhysicsTickFunction); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** \n* Tick function that ends the physics tick\n**/" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Tick function that ends the physics tick" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FEndPhysicsTickFunction constinit property declarations *********** // ********** End ScriptStruct FEndPhysicsTickFunction constinit property declarations ************* static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FEndPhysicsTickFunction_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FEndPhysicsTickFunction cannot be polymorphic unless super FTickFunction is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FEndPhysicsTickFunction; class UScriptStruct* FEndPhysicsTickFunction::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FEndPhysicsTickFunction.OuterSingleton) { Z_Registration_Info_UScriptStruct_FEndPhysicsTickFunction.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FEndPhysicsTickFunction, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("EndPhysicsTickFunction")); } return Z_Registration_Info_UScriptStruct_FEndPhysicsTickFunction.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FEndPhysicsTickFunction_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FTickFunction, &NewStructOps, "EndPhysicsTickFunction", nullptr, 0, sizeof(FEndPhysicsTickFunction), alignof(FEndPhysicsTickFunction), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEndPhysicsTickFunction_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FEndPhysicsTickFunction_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FEndPhysicsTickFunction() { if (!Z_Registration_Info_UScriptStruct_FEndPhysicsTickFunction.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FEndPhysicsTickFunction.InnerSingleton, Z_Construct_UScriptStruct_FEndPhysicsTickFunction_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FEndPhysicsTickFunction.InnerSingleton); } // ********** End ScriptStruct FEndPhysicsTickFunction ********************************************* // ********** Begin ScriptStruct FLevelCollection ************************************************** struct Z_Construct_UScriptStruct_FLevelCollection_Statics { static inline consteval int32 GetStructSize() { return sizeof(FLevelCollection); } static inline consteval int16 GetStructAlignment() { return alignof(FLevelCollection); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/**\n * Contains a group of levels of a particular ELevelCollectionType within a UWorld\n * and the context required to properly tick/update those levels. This object is move-only.\n */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Contains a group of levels of a particular ELevelCollectionType within a UWorld\nand the context required to properly tick/update those levels. This object is move-only." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameState_MetaData[] = { { "Comment", "/**\n\x09 * The GameState associated with this collection. This may be different than the UWorld's GameState\n\x09 * since the source collection and the duplicated collection will have their own instances.\n\x09 */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The GameState associated with this collection. This may be different than the UWorld's GameState\nsince the source collection and the duplicated collection will have their own instances." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NetDriver_MetaData[] = { { "Comment", "/**\n\x09 * The network driver associated with this collection.\n\x09 * The source collection and the duplicated collection will have their own instances.\n\x09 */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The network driver associated with this collection.\nThe source collection and the duplicated collection will have their own instances." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DemoNetDriver_MetaData[] = { { "Comment", "/**\n\x09 * The demo network driver associated with this collection.\n\x09 * The source collection and the duplicated collection will have their own instances.\n\x09 */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The demo network driver associated with this collection.\nThe source collection and the duplicated collection will have their own instances." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PersistentLevel_MetaData[] = { { "Comment", "/**\n\x09 * The persistent level associated with this collection.\n\x09 * The source collection and the duplicated collection will have their own instances.\n\x09 */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The persistent level associated with this collection.\nThe source collection and the duplicated collection will have their own instances." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Levels_MetaData[] = { { "Comment", "/** All the levels in this collection. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "All the levels in this collection." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FLevelCollection constinit property declarations ****************** static const UECodeGen_Private::FObjectPropertyParams NewProp_GameState; static const UECodeGen_Private::FObjectPropertyParams NewProp_NetDriver; static const UECodeGen_Private::FObjectPropertyParams NewProp_DemoNetDriver; static const UECodeGen_Private::FObjectPropertyParams NewProp_PersistentLevel; static const UECodeGen_Private::FObjectPropertyParams NewProp_Levels_ElementProp; static const UECodeGen_Private::FSetPropertyParams NewProp_Levels; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FLevelCollection constinit property declarations ******************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FLevelCollection_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FLevelCollection; class UScriptStruct* FLevelCollection::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FLevelCollection.OuterSingleton) { Z_Registration_Info_UScriptStruct_FLevelCollection.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FLevelCollection, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("LevelCollection")); } return Z_Registration_Info_UScriptStruct_FLevelCollection.OuterSingleton; } // ********** Begin ScriptStruct FLevelCollection Property Definitions ***************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_GameState = { "GameState", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelCollection, GameState), Z_Construct_UClass_AGameStateBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameState_MetaData), NewProp_GameState_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_NetDriver = { "NetDriver", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelCollection, NetDriver), Z_Construct_UClass_UNetDriver_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NetDriver_MetaData), NewProp_NetDriver_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_DemoNetDriver = { "DemoNetDriver", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelCollection, DemoNetDriver), Z_Construct_UClass_UDemoNetDriver_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DemoNetDriver_MetaData), NewProp_DemoNetDriver_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_PersistentLevel = { "PersistentLevel", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelCollection, PersistentLevel), Z_Construct_UClass_ULevel_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PersistentLevel_MetaData), NewProp_PersistentLevel_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_Levels_ElementProp = { "Levels", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_ULevel_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FSetPropertyParams Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_Levels = { "Levels", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelCollection, Levels), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Levels_MetaData), NewProp_Levels_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FLevelCollection_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_GameState, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_NetDriver, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_DemoNetDriver, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_PersistentLevel, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_Levels_ElementProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelCollection_Statics::NewProp_Levels, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelCollection_Statics::PropPointers) < 2048); // ********** End ScriptStruct FLevelCollection Property Definitions ******************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FLevelCollection_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "LevelCollection", Z_Construct_UScriptStruct_FLevelCollection_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelCollection_Statics::PropPointers), sizeof(FLevelCollection), alignof(FLevelCollection), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelCollection_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FLevelCollection_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FLevelCollection() { if (!Z_Registration_Info_UScriptStruct_FLevelCollection.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FLevelCollection.InnerSingleton, Z_Construct_UScriptStruct_FLevelCollection_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FLevelCollection.InnerSingleton); } // ********** End ScriptStruct FLevelCollection **************************************************** // ********** Begin ScriptStruct FStreamingLevelsToConsider **************************************** struct Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics { static inline consteval int32 GetStructSize() { return sizeof(FStreamingLevelsToConsider); } static inline consteval int16 GetStructAlignment() { return alignof(FStreamingLevelsToConsider); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Engine/World.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamingLevels_MetaData[] = { { "Comment", "/** Priority sorted array of streaming levels actively being considered. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Priority sorted array of streaming levels actively being considered." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FStreamingLevelsToConsider constinit property declarations ******** static const UECodeGen_Private::FObjectPropertyParams NewProp_StreamingLevels_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_StreamingLevels; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FStreamingLevelsToConsider constinit property declarations ********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FStreamingLevelsToConsider; class UScriptStruct* FStreamingLevelsToConsider::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FStreamingLevelsToConsider.OuterSingleton) { Z_Registration_Info_UScriptStruct_FStreamingLevelsToConsider.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FStreamingLevelsToConsider, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("StreamingLevelsToConsider")); } return Z_Registration_Info_UScriptStruct_FStreamingLevelsToConsider.OuterSingleton; } // ********** Begin ScriptStruct FStreamingLevelsToConsider Property Definitions ******************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::NewProp_StreamingLevels_Inner = { "StreamingLevels", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_ULevelStreaming_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::NewProp_StreamingLevels = { "StreamingLevels", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FStreamingLevelsToConsider, StreamingLevels), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamingLevels_MetaData), NewProp_StreamingLevels_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::NewProp_StreamingLevels_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::NewProp_StreamingLevels, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::PropPointers) < 2048); // ********** End ScriptStruct FStreamingLevelsToConsider Property Definitions ********************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "StreamingLevelsToConsider", Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::PropPointers), sizeof(FStreamingLevelsToConsider), alignof(FStreamingLevelsToConsider), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FStreamingLevelsToConsider() { if (!Z_Registration_Info_UScriptStruct_FStreamingLevelsToConsider.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FStreamingLevelsToConsider.InnerSingleton, Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FStreamingLevelsToConsider.InnerSingleton); } // ********** End ScriptStruct FStreamingLevelsToConsider ****************************************** // ********** Begin Class UWorld Function GetDataLayerManager ************************************** struct Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics { struct World_eventGetDataLayerManager_Parms { UDataLayerManager* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Utilities|WorldPartition" }, { "Comment", "/**\n\x09 * Returns the UDataLayerManager associated with this world.\n\x09 *\n\x09 * @return UDataLayerManager object associated with this world\n\x09 */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Returns the UDataLayerManager associated with this world.\n\n@return UDataLayerManager object associated with this world" }, }; #endif // WITH_METADATA // ********** Begin Function GetDataLayerManager constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetDataLayerManager constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetDataLayerManager Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(World_eventGetDataLayerManager_Parms, ReturnValue), Z_Construct_UClass_UDataLayerManager_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::PropPointers) < 2048); // ********** End Function GetDataLayerManager Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorld, nullptr, "GetDataLayerManager", Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::World_eventGetDataLayerManager_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::World_eventGetDataLayerManager_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorld_GetDataLayerManager() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorld_GetDataLayerManager_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorld::execGetDataLayerManager) { P_FINISH; P_NATIVE_BEGIN; *(UDataLayerManager**)Z_Param__Result=P_THIS->GetDataLayerManager(); P_NATIVE_END; } // ********** End Class UWorld Function GetDataLayerManager **************************************** // ********** Begin Class UWorld Function HandleTimelineScrubbed *********************************** struct Z_Construct_UFunction_UWorld_HandleTimelineScrubbed_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Called from DemoNetDriver when playing back a replay and the timeline is successfully scrubbed */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Called from DemoNetDriver when playing back a replay and the timeline is successfully scrubbed" }, }; #endif // WITH_METADATA // ********** Begin Function HandleTimelineScrubbed constinit property declarations **************** // ********** End Function HandleTimelineScrubbed constinit property declarations ****************** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorld_HandleTimelineScrubbed_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorld, nullptr, "HandleTimelineScrubbed", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorld_HandleTimelineScrubbed_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorld_HandleTimelineScrubbed_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UWorld_HandleTimelineScrubbed() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorld_HandleTimelineScrubbed_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorld::execHandleTimelineScrubbed) { P_FINISH; P_NATIVE_BEGIN; P_THIS->HandleTimelineScrubbed(); P_NATIVE_END; } // ********** End Class UWorld Function HandleTimelineScrubbed ************************************* // ********** Begin Class UWorld Function K2_GetWorldSettings ************************************** struct Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics { struct World_eventK2_GetWorldSettings_Parms { AWorldSettings* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Utilities|World" }, { "Comment", "/**\n\x09 * Returns the AWorldSettings actor associated with this world.\n\x09 *\n\x09 * @return AWorldSettings actor associated with this world\n\x09 */" }, { "DisplayName", "GetWorldSettings" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ScriptName", "GetWorldSettings" }, { "ToolTip", "Returns the AWorldSettings actor associated with this world.\n\n@return AWorldSettings actor associated with this world" }, }; #endif // WITH_METADATA // ********** Begin Function K2_GetWorldSettings constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function K2_GetWorldSettings constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function K2_GetWorldSettings Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(World_eventK2_GetWorldSettings_Parms, ReturnValue), Z_Construct_UClass_AWorldSettings_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::PropPointers) < 2048); // ********** End Function K2_GetWorldSettings Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UWorld, nullptr, "K2_GetWorldSettings", Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::PropPointers), sizeof(Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::World_eventK2_GetWorldSettings_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::Function_MetaDataParams), Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::World_eventK2_GetWorldSettings_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UWorld_K2_GetWorldSettings() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UWorld_K2_GetWorldSettings_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UWorld::execK2_GetWorldSettings) { P_FINISH; P_NATIVE_BEGIN; *(AWorldSettings**)Z_Param__Result=P_THIS->K2_GetWorldSettings(); P_NATIVE_END; } // ********** End Class UWorld Function K2_GetWorldSettings **************************************** // ********** Begin Class UWorld ******************************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UWorld; UClass* UWorld::GetPrivateStaticClass() { using TClass = UWorld; if (!Z_Registration_Info_UClass_UWorld.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("World"), Z_Registration_Info_UClass_UWorld.InnerSingleton, StaticRegisterNativesUWorld, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UWorld.InnerSingleton; } UClass* Z_Construct_UClass_UWorld_NoRegister() { return UWorld::GetPrivateStaticClass(); } struct Z_Construct_UClass_UWorld_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** \n * The World is the top level object representing a map or a sandbox in which Actors and Components will exist and be rendered. \n *\n * A World can be a single Persistent Level with an optional list of streaming levels that are loaded and unloaded via volumes and blueprint functions\n * or it can be a collection of levels organized with a World Composition.\n *\n * In a standalone game, generally only a single World exists except during seamless area transitions when both a destination and current world exists.\n * In the editor many Worlds exist: The level being edited, each PIE instance, each editor tool which has an interactive rendered viewport, and many more.\n *\n */" }, { "IncludePath", "Engine/World.h" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "The World is the top level object representing a map or a sandbox in which Actors and Components will exist and be rendered.\n\nA World can be a single Persistent Level with an optional list of streaming levels that are loaded and unloaded via volumes and blueprint functions\nor it can be a collection of levels organized with a World Composition.\n\nIn a standalone game, generally only a single World exists except during seamless area transitions when both a destination and current world exists.\nIn the editor many Worlds exist: The level being edited, each PIE instance, each editor tool which has an interactive rendered viewport, and many more." }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Layers_MetaData[] = { { "Comment", "/** List of all the layers referenced by the world's actors */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "List of all the layers referenced by the world's actors" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveGroupActors_MetaData[] = { { "Comment", "// Group actors currently \"active\"\n" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Group actors currently \"active\"" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ThumbnailInfo_MetaData[] = { { "Category", "Thumbnail" }, { "Comment", "/** Information for thumbnail rendering */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Information for thumbnail rendering" }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PersistentLevel_MetaData[] = { { "Comment", "/** Persistent level containing the world info, default brush and actors spawned during gameplay among other things\x09\x09\x09*/" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Persistent level containing the world info, default brush and actors spawned during gameplay among other things" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NetDriver_MetaData[] = { { "Comment", "/** The NAME_GameNetDriver game connection(s) for client/server communication */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The NAME_GameNetDriver game connection(s) for client/server communication" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LineBatcher_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PersistentLineBatcher_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ForegroundLineBatcher_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NetworkManager_MetaData[] = { { "Comment", "/** Instance of this world's game-specific networking management */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Instance of this world's game-specific networking management" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicsCollisionHandler_MetaData[] = { { "Comment", "/** Instance of this world's game-specific physics collision handler */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Instance of this world's game-specific physics collision handler" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicsQueryHandler_MetaData[] = { { "Comment", "/** Instance of this world's game-specific physics query handler */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Instance of this world's game-specific physics query handler" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExtraReferencedObjects_MetaData[] = { { "Comment", "/** Array of any additional objects that need to be referenced by this world, to make sure they aren't GC'd */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Array of any additional objects that need to be referenced by this world, to make sure they aren't GC'd" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PerModuleDataObjects_MetaData[] = { { "Comment", "/**\n\x09 * External modules can have additional data associated with this UWorld.\n\x09 * This is a list of per module world data objects. These aren't\n\x09 * loaded/saved by default.\n\x09 */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "External modules can have additional data associated with this UWorld.\nThis is a list of per module world data objects. These aren't\nloaded/saved by default." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamingLevels_MetaData[] = { { "Comment", "/** Level collection. ULevels are referenced by FName (Package name) to avoid serialized references. Also contains offsets in world units */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Level collection. ULevels are referenced by FName (Package name) to avoid serialized references. Also contains offsets in world units" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamingLevelsToConsider_MetaData[] = { { "Comment", "/** This is the list of streaming levels that are actively being considered for what their state should be. It will be a subset of StreamingLevels */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "This is the list of streaming levels that are actively being considered for what their state should be. It will be a subset of StreamingLevels" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ServerStreamingLevelsVisibility_MetaData[] = { { "ModuleRelativePath", "Classes/Engine/World.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamingLevelsPrefix_MetaData[] = { { "Comment", "/** Prefix we used to rename streaming levels, non empty in PIE and standalone preview */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Prefix we used to rename streaming levels, non empty in PIE and standalone preview" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LineBatchers_MetaData[] = { { "Comment", "/** Line Batchers. Persistent types don't get flushed every frame. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Line Batchers. Persistent types don't get flushed every frame." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MakingVisibleLevels_MetaData[] = { { "Comment", "/** Level(s) in the queue to be made visible. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Level(s) in the queue to be made visible." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MakingInvisibleLevels_MetaData[] = { { "Comment", "/** Level(s) in the queue to be made invisible. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Level(s) in the queue to be made invisible." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DemoNetDriver_MetaData[] = { { "Comment", "/** NetDriver for capturing network traffic to record demos */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "NetDriver for capturing network traffic to record demos" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MyParticleEventManager_MetaData[] = { { "Comment", "/** Particle event manager **/" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Particle event manager *" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultPhysicsVolume_MetaData[] = { { "Comment", "/** DefaultPhysicsVolume used for whole game **/" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "DefaultPhysicsVolume used for whole game *" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAreConstraintsDirty_MetaData[] = { { "Comment", "/** Keeps track whether actors moved via PostEditMove and therefore constraint syncup should be performed. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Keeps track whether actors moved via PostEditMove and therefore constraint syncup should be performed." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NavigationSystem_MetaData[] = { { "Comment", "/** The world's navigation data manager */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The world's navigation data manager" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuthorityGameMode_MetaData[] = { { "Comment", "/** The current GameMode, valid only on the server */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The current GameMode, valid only on the server" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GameState_MetaData[] = { { "Comment", "/** The replicated actor which contains game state information that can be accessible to clients. Direct access is not allowed, use GetGameState<>() */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The replicated actor which contains game state information that can be accessible to clients. Direct access is not allowed, use GetGameState<>()" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AISystem_MetaData[] = { { "Comment", "/** The AI System handles generating pathing information and AI behavior */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "The AI System handles generating pathing information and AI behavior" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AvoidanceManager_MetaData[] = { { "Comment", "/** RVO avoidance manager used by game */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "RVO avoidance manager used by game" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Levels_MetaData[] = { { "Comment", "/** Array of levels currently in this world. Not serialized to disk to avoid hard references. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Array of levels currently in this world. Not serialized to disk to avoid hard references." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LevelCollections_MetaData[] = { { "Comment", "/** Array of level collections currently in this world. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Array of level collections currently in this world." }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentLevel_MetaData[] = { { "Comment", "/** Pointer to the current level being edited. Level has to be in the Levels array and == PersistentLevel in the game. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Pointer to the current level being edited. Level has to be in the Levels array and == PersistentLevel in the game." }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OwningGameInstance_MetaData[] = { { "ModuleRelativePath", "Classes/Engine/World.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ParameterCollectionInstances_MetaData[] = { { "Comment", "/** Parameter collection instances that hold parameter overrides for this world. */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Parameter collection instances that hold parameter overrides for this world." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CanvasForRenderingToTarget_MetaData[] = { { "Comment", "/** \n\x09 * Canvas object used for drawing to render targets from blueprint functions eg DrawMaterialToRenderTarget.\n\x09 * This is cached as UCanvas creation takes >100ms.\n\x09 */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Canvas object used for drawing to render targets from blueprint functions eg DrawMaterialToRenderTarget.\nThis is cached as UCanvas creation takes >100ms." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CanvasForDrawMaterialToRenderTarget_MetaData[] = { { "ModuleRelativePath", "Classes/Engine/World.h" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EditorViews_MetaData[] = { { "Comment", "/** Saved editor viewport states - one for each view type. Indexed using ELevelViewportType from UnrealEdTypes.h.\x09*/" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Saved editor viewport states - one for each view type. Indexed using ELevelViewportType from UnrealEdTypes.h." }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicsField_MetaData[] = { { "Comment", "/** Physics Field component. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Physics Field component." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ComponentsThatNeedPreEndOfFrameSync_MetaData[] = { { "Comment", "/** Array of components that need to wait on tasks before end of frame updates */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Array of components that need to wait on tasks before end of frame updates" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ComponentsThatNeedPreEndOfFrameSync_AsyncTick_MetaData[] = { { "Comment", "/** Array of components that need to wait on tasks before end of frame updates */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Array of components that need to wait on tasks before end of frame updates" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ComponentsThatNeedEndOfFrameUpdate_MetaData[] = { { "Comment", "/** Array of components that need updates at the end of the frame */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Array of components that need updates at the end of the frame" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ComponentsThatNeedEndOfFrameUpdate_AsyncTick_MetaData[] = { { "Comment", "/** Array of components that need updates at the end of the frame */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Array of components that need updates at the end of the frame" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ComponentsThatNeedEndOfFrameUpdate_OnGameThread_MetaData[] = { { "Comment", "/** Array of components that need game thread updates at the end of the frame */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Array of components that need game thread updates at the end of the frame" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ComponentsThatNeedEndOfFrameMarkRenderStateDirty_MetaData[] = { { "Comment", "/** Array of components that need to be marked dirty *after* updating, because it wasn't safe to do so during an update. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Array of components that need to be marked dirty *after* updating, because it wasn't safe to do so during an update." }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectedLevels_MetaData[] = { { "Comment", "/** Array of selected levels currently in this world. Not serialized to disk to avoid hard references.\x09*/" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "Array of selected levels currently in this world. Not serialized to disk to avoid hard references." }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldComposition_MetaData[] = { { "Comment", "/** All levels information from which our world is composed */" }, { "ModuleRelativePath", "Classes/Engine/World.h" }, { "ToolTip", "All levels information from which our world is composed" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ContentBundleManager_MetaData[] = { { "ModuleRelativePath", "Classes/Engine/World.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PSCPool_MetaData[] = { { "ModuleRelativePath", "Classes/Engine/World.h" }, }; #endif // WITH_METADATA // ********** Begin Class UWorld constinit property declarations *********************************** #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_Layers_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Layers; static const UECodeGen_Private::FObjectPropertyParams NewProp_ActiveGroupActors_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ActiveGroupActors; static const UECodeGen_Private::FObjectPropertyParams NewProp_ThumbnailInfo; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_PersistentLevel; static const UECodeGen_Private::FObjectPropertyParams NewProp_NetDriver; static const UECodeGen_Private::FObjectPropertyParams NewProp_LineBatcher; static const UECodeGen_Private::FObjectPropertyParams NewProp_PersistentLineBatcher; static const UECodeGen_Private::FObjectPropertyParams NewProp_ForegroundLineBatcher; static const UECodeGen_Private::FObjectPropertyParams NewProp_NetworkManager; static const UECodeGen_Private::FObjectPropertyParams NewProp_PhysicsCollisionHandler; static const UECodeGen_Private::FObjectPropertyParams NewProp_PhysicsQueryHandler; static const UECodeGen_Private::FObjectPropertyParams NewProp_ExtraReferencedObjects_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ExtraReferencedObjects; static const UECodeGen_Private::FObjectPropertyParams NewProp_PerModuleDataObjects_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_PerModuleDataObjects; static const UECodeGen_Private::FObjectPropertyParams NewProp_StreamingLevels_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_StreamingLevels; static const UECodeGen_Private::FStructPropertyParams NewProp_StreamingLevelsToConsider; static const UECodeGen_Private::FObjectPropertyParams NewProp_ServerStreamingLevelsVisibility; static const UECodeGen_Private::FStrPropertyParams NewProp_StreamingLevelsPrefix; static const UECodeGen_Private::FObjectPropertyParams NewProp_LineBatchers; static const UECodeGen_Private::FObjectPropertyParams NewProp_MakingVisibleLevels_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_MakingVisibleLevels; static const UECodeGen_Private::FObjectPropertyParams NewProp_MakingInvisibleLevels_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_MakingInvisibleLevels; static const UECodeGen_Private::FObjectPropertyParams NewProp_DemoNetDriver; static const UECodeGen_Private::FObjectPropertyParams NewProp_MyParticleEventManager; static const UECodeGen_Private::FObjectPropertyParams NewProp_DefaultPhysicsVolume; static void NewProp_bAreConstraintsDirty_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAreConstraintsDirty; static const UECodeGen_Private::FObjectPropertyParams NewProp_NavigationSystem; static const UECodeGen_Private::FObjectPropertyParams NewProp_AuthorityGameMode; static const UECodeGen_Private::FObjectPropertyParams NewProp_GameState; static const UECodeGen_Private::FObjectPropertyParams NewProp_AISystem; static const UECodeGen_Private::FObjectPropertyParams NewProp_AvoidanceManager; static const UECodeGen_Private::FObjectPropertyParams NewProp_Levels_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Levels; static const UECodeGen_Private::FStructPropertyParams NewProp_LevelCollections_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_LevelCollections; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_CurrentLevel; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_OwningGameInstance; static const UECodeGen_Private::FObjectPropertyParams NewProp_ParameterCollectionInstances_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ParameterCollectionInstances; static const UECodeGen_Private::FObjectPropertyParams NewProp_CanvasForRenderingToTarget; static const UECodeGen_Private::FObjectPropertyParams NewProp_CanvasForDrawMaterialToRenderTarget; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FStructPropertyParams NewProp_EditorViews_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_EditorViews; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_PhysicsField; static const UECodeGen_Private::FObjectPropertyParams NewProp_ComponentsThatNeedPreEndOfFrameSync_ElementProp; static const UECodeGen_Private::FSetPropertyParams NewProp_ComponentsThatNeedPreEndOfFrameSync; static const UECodeGen_Private::FObjectPropertyParams NewProp_ComponentsThatNeedPreEndOfFrameSync_AsyncTick_ElementProp; static const UECodeGen_Private::FSetPropertyParams NewProp_ComponentsThatNeedPreEndOfFrameSync_AsyncTick; static const UECodeGen_Private::FObjectPropertyParams NewProp_ComponentsThatNeedEndOfFrameUpdate_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ComponentsThatNeedEndOfFrameUpdate; static const UECodeGen_Private::FObjectPropertyParams NewProp_ComponentsThatNeedEndOfFrameUpdate_AsyncTick_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ComponentsThatNeedEndOfFrameUpdate_AsyncTick; static const UECodeGen_Private::FObjectPropertyParams NewProp_ComponentsThatNeedEndOfFrameUpdate_OnGameThread_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ComponentsThatNeedEndOfFrameUpdate_OnGameThread; static const UECodeGen_Private::FObjectPropertyParams NewProp_ComponentsThatNeedEndOfFrameMarkRenderStateDirty_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ComponentsThatNeedEndOfFrameMarkRenderStateDirty; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_SelectedLevels_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_SelectedLevels; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldComposition; static const UECodeGen_Private::FObjectPropertyParams NewProp_ContentBundleManager; static const UECodeGen_Private::FStructPropertyParams NewProp_PSCPool; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UWorld constinit property declarations ************************************* static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetDataLayerManager"), .Pointer = &UWorld::execGetDataLayerManager }, { .NameUTF8 = UTF8TEXT("HandleTimelineScrubbed"), .Pointer = &UWorld::execHandleTimelineScrubbed }, { .NameUTF8 = UTF8TEXT("K2_GetWorldSettings"), .Pointer = &UWorld::execK2_GetWorldSettings }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UWorld_GetDataLayerManager, "GetDataLayerManager" }, // 3409785795 { &Z_Construct_UFunction_UWorld_HandleTimelineScrubbed, "HandleTimelineScrubbed" }, // 296943812 { &Z_Construct_UFunction_UWorld_K2_GetWorldSettings, "K2_GetWorldSettings" }, // 536094698 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UWorld_Statics // ********** Begin Class UWorld Property Definitions ********************************************** #if WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_Layers_Inner = { "Layers", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_ULayer_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_Layers = { "Layers", nullptr, (EPropertyFlags)0x0114000800002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, Layers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Layers_MetaData), NewProp_Layers_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ActiveGroupActors_Inner = { "ActiveGroupActors", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ActiveGroupActors = { "ActiveGroupActors", nullptr, (EPropertyFlags)0x0114000800002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ActiveGroupActors), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveGroupActors_MetaData), NewProp_ActiveGroupActors_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ThumbnailInfo = { "ThumbnailInfo", nullptr, (EPropertyFlags)0x01160008000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ThumbnailInfo), Z_Construct_UClass_UThumbnailInfo_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ThumbnailInfo_MetaData), NewProp_ThumbnailInfo_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_PersistentLevel = { "PersistentLevel", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, PersistentLevel), Z_Construct_UClass_ULevel_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PersistentLevel_MetaData), NewProp_PersistentLevel_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_NetDriver = { "NetDriver", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, NetDriver), Z_Construct_UClass_UNetDriver_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NetDriver_MetaData), NewProp_NetDriver_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_LineBatcher = { "LineBatcher", nullptr, (EPropertyFlags)0x0114000020082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, LineBatcher_DEPRECATED), Z_Construct_UClass_ULineBatchComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LineBatcher_MetaData), NewProp_LineBatcher_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_PersistentLineBatcher = { "PersistentLineBatcher", nullptr, (EPropertyFlags)0x0114000020082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, PersistentLineBatcher_DEPRECATED), Z_Construct_UClass_ULineBatchComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PersistentLineBatcher_MetaData), NewProp_PersistentLineBatcher_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ForegroundLineBatcher = { "ForegroundLineBatcher", nullptr, (EPropertyFlags)0x0114000020082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ForegroundLineBatcher_DEPRECATED), Z_Construct_UClass_ULineBatchComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ForegroundLineBatcher_MetaData), NewProp_ForegroundLineBatcher_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_NetworkManager = { "NetworkManager", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, NetworkManager), Z_Construct_UClass_AGameNetworkManager_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NetworkManager_MetaData), NewProp_NetworkManager_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_PhysicsCollisionHandler = { "PhysicsCollisionHandler", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, PhysicsCollisionHandler), Z_Construct_UClass_UPhysicsCollisionHandler_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicsCollisionHandler_MetaData), NewProp_PhysicsCollisionHandler_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_PhysicsQueryHandler = { "PhysicsQueryHandler", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, PhysicsQueryHandler), Z_Construct_UClass_UPhysicsQueryHandler_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicsQueryHandler_MetaData), NewProp_PhysicsQueryHandler_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ExtraReferencedObjects_Inner = { "ExtraReferencedObjects", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ExtraReferencedObjects = { "ExtraReferencedObjects", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ExtraReferencedObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExtraReferencedObjects_MetaData), NewProp_ExtraReferencedObjects_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_PerModuleDataObjects_Inner = { "PerModuleDataObjects", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_PerModuleDataObjects = { "PerModuleDataObjects", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, PerModuleDataObjects), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PerModuleDataObjects_MetaData), NewProp_PerModuleDataObjects_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_StreamingLevels_Inner = { "StreamingLevels", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_ULevelStreaming_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_StreamingLevels = { "StreamingLevels", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, StreamingLevels), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamingLevels_MetaData), NewProp_StreamingLevels_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_StreamingLevelsToConsider = { "StreamingLevelsToConsider", nullptr, (EPropertyFlags)0x0040000000202000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, StreamingLevelsToConsider), Z_Construct_UScriptStruct_FStreamingLevelsToConsider, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamingLevelsToConsider_MetaData), NewProp_StreamingLevelsToConsider_MetaData) }; // 263039517 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ServerStreamingLevelsVisibility = { "ServerStreamingLevelsVisibility", nullptr, (EPropertyFlags)0x0144000000202000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ServerStreamingLevelsVisibility), Z_Construct_UClass_AServerStreamingLevelsVisibility_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ServerStreamingLevelsVisibility_MetaData), NewProp_ServerStreamingLevelsVisibility_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_StreamingLevelsPrefix = { "StreamingLevelsPrefix", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, StreamingLevelsPrefix), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamingLevelsPrefix_MetaData), NewProp_StreamingLevelsPrefix_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_LineBatchers = { "LineBatchers", nullptr, (EPropertyFlags)0x0144000000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, CPP_ARRAY_DIM(LineBatchers, UWorld), STRUCT_OFFSET(UWorld, LineBatchers), Z_Construct_UClass_ULineBatchComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LineBatchers_MetaData), NewProp_LineBatchers_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_MakingVisibleLevels_Inner = { "MakingVisibleLevels", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_ULevel_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_MakingVisibleLevels = { "MakingVisibleLevels", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, MakingVisibleLevels), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MakingVisibleLevels_MetaData), NewProp_MakingVisibleLevels_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_MakingInvisibleLevels_Inner = { "MakingInvisibleLevels", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_ULevel_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_MakingInvisibleLevels = { "MakingInvisibleLevels", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, MakingInvisibleLevels), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MakingInvisibleLevels_MetaData), NewProp_MakingInvisibleLevels_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_DemoNetDriver = { "DemoNetDriver", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, DemoNetDriver), Z_Construct_UClass_UDemoNetDriver_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DemoNetDriver_MetaData), NewProp_DemoNetDriver_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_MyParticleEventManager = { "MyParticleEventManager", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, MyParticleEventManager), Z_Construct_UClass_AParticleEventManager_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MyParticleEventManager_MetaData), NewProp_MyParticleEventManager_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_DefaultPhysicsVolume = { "DefaultPhysicsVolume", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, DefaultPhysicsVolume), Z_Construct_UClass_APhysicsVolume_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPhysicsVolume_MetaData), NewProp_DefaultPhysicsVolume_MetaData) }; void Z_Construct_UClass_UWorld_Statics::NewProp_bAreConstraintsDirty_SetBit(void* Obj) { ((UWorld*)Obj)->bAreConstraintsDirty = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_bAreConstraintsDirty = { "bAreConstraintsDirty", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UWorld), &Z_Construct_UClass_UWorld_Statics::NewProp_bAreConstraintsDirty_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAreConstraintsDirty_MetaData), NewProp_bAreConstraintsDirty_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_NavigationSystem = { "NavigationSystem", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, NavigationSystem), Z_Construct_UClass_UNavigationSystemBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NavigationSystem_MetaData), NewProp_NavigationSystem_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_AuthorityGameMode = { "AuthorityGameMode", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, AuthorityGameMode), Z_Construct_UClass_AGameModeBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuthorityGameMode_MetaData), NewProp_AuthorityGameMode_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_GameState = { "GameState", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, GameState), Z_Construct_UClass_AGameStateBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GameState_MetaData), NewProp_GameState_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_AISystem = { "AISystem", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, AISystem), Z_Construct_UClass_UAISystemBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AISystem_MetaData), NewProp_AISystem_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_AvoidanceManager = { "AvoidanceManager", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, AvoidanceManager), Z_Construct_UClass_UAvoidanceManager_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AvoidanceManager_MetaData), NewProp_AvoidanceManager_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_Levels_Inner = { "Levels", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_ULevel_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_Levels = { "Levels", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, Levels), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Levels_MetaData), NewProp_Levels_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_LevelCollections_Inner = { "LevelCollections", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FLevelCollection, METADATA_PARAMS(0, nullptr) }; // 3568642023 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_LevelCollections = { "LevelCollections", nullptr, (EPropertyFlags)0x0040000400002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, LevelCollections), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LevelCollections_MetaData), NewProp_LevelCollections_MetaData) }; // 3568642023 #if WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_CurrentLevel = { "CurrentLevel", nullptr, (EPropertyFlags)0x0144000800002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, CurrentLevel), Z_Construct_UClass_ULevel_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentLevel_MetaData), NewProp_CurrentLevel_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_OwningGameInstance = { "OwningGameInstance", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, OwningGameInstance), Z_Construct_UClass_UGameInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OwningGameInstance_MetaData), NewProp_OwningGameInstance_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ParameterCollectionInstances_Inner = { "ParameterCollectionInstances", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UMaterialParameterCollectionInstance_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ParameterCollectionInstances = { "ParameterCollectionInstances", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ParameterCollectionInstances), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ParameterCollectionInstances_MetaData), NewProp_ParameterCollectionInstances_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_CanvasForRenderingToTarget = { "CanvasForRenderingToTarget", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, CanvasForRenderingToTarget), Z_Construct_UClass_UCanvas_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CanvasForRenderingToTarget_MetaData), NewProp_CanvasForRenderingToTarget_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_CanvasForDrawMaterialToRenderTarget = { "CanvasForDrawMaterialToRenderTarget", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, CanvasForDrawMaterialToRenderTarget), Z_Construct_UClass_UCanvas_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CanvasForDrawMaterialToRenderTarget_MetaData), NewProp_CanvasForDrawMaterialToRenderTarget_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_EditorViews_Inner = { "EditorViews", nullptr, (EPropertyFlags)0x0000000800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FLevelViewportInfo, METADATA_PARAMS(0, nullptr) }; // 440473132 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_EditorViews = { "EditorViews", nullptr, (EPropertyFlags)0x0010000c00000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, EditorViews), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EditorViews_MetaData), NewProp_EditorViews_MetaData) }; // 440473132 #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_PhysicsField = { "PhysicsField", nullptr, (EPropertyFlags)0x0114000000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, PhysicsField), Z_Construct_UClass_UPhysicsFieldComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicsField_MetaData), NewProp_PhysicsField_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedPreEndOfFrameSync_ElementProp = { "ComponentsThatNeedPreEndOfFrameSync", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UActorComponent_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedPreEndOfFrameSync = { "ComponentsThatNeedPreEndOfFrameSync", nullptr, (EPropertyFlags)0x0144008400002008, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ComponentsThatNeedPreEndOfFrameSync), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ComponentsThatNeedPreEndOfFrameSync_MetaData), NewProp_ComponentsThatNeedPreEndOfFrameSync_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedPreEndOfFrameSync_AsyncTick_ElementProp = { "ComponentsThatNeedPreEndOfFrameSync_AsyncTick", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UActorComponent_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedPreEndOfFrameSync_AsyncTick = { "ComponentsThatNeedPreEndOfFrameSync_AsyncTick", nullptr, (EPropertyFlags)0x0144008400002008, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ComponentsThatNeedPreEndOfFrameSync_AsyncTick), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ComponentsThatNeedPreEndOfFrameSync_AsyncTick_MetaData), NewProp_ComponentsThatNeedPreEndOfFrameSync_AsyncTick_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate_Inner = { "ComponentsThatNeedEndOfFrameUpdate", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UActorComponent_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate = { "ComponentsThatNeedEndOfFrameUpdate", nullptr, (EPropertyFlags)0x0144008400002008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ComponentsThatNeedEndOfFrameUpdate), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ComponentsThatNeedEndOfFrameUpdate_MetaData), NewProp_ComponentsThatNeedEndOfFrameUpdate_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate_AsyncTick_Inner = { "ComponentsThatNeedEndOfFrameUpdate_AsyncTick", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UActorComponent_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate_AsyncTick = { "ComponentsThatNeedEndOfFrameUpdate_AsyncTick", nullptr, (EPropertyFlags)0x0144008400002008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ComponentsThatNeedEndOfFrameUpdate_AsyncTick), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ComponentsThatNeedEndOfFrameUpdate_AsyncTick_MetaData), NewProp_ComponentsThatNeedEndOfFrameUpdate_AsyncTick_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate_OnGameThread_Inner = { "ComponentsThatNeedEndOfFrameUpdate_OnGameThread", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UActorComponent_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate_OnGameThread = { "ComponentsThatNeedEndOfFrameUpdate_OnGameThread", nullptr, (EPropertyFlags)0x0144008400002008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ComponentsThatNeedEndOfFrameUpdate_OnGameThread), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ComponentsThatNeedEndOfFrameUpdate_OnGameThread_MetaData), NewProp_ComponentsThatNeedEndOfFrameUpdate_OnGameThread_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameMarkRenderStateDirty_Inner = { "ComponentsThatNeedEndOfFrameMarkRenderStateDirty", nullptr, (EPropertyFlags)0x0104000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UActorComponent_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameMarkRenderStateDirty = { "ComponentsThatNeedEndOfFrameMarkRenderStateDirty", nullptr, (EPropertyFlags)0x0144008400002008, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ComponentsThatNeedEndOfFrameMarkRenderStateDirty), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ComponentsThatNeedEndOfFrameMarkRenderStateDirty_MetaData), NewProp_ComponentsThatNeedEndOfFrameMarkRenderStateDirty_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_SelectedLevels_Inner = { "SelectedLevels", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_ULevel_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_SelectedLevels = { "SelectedLevels", nullptr, (EPropertyFlags)0x0144000800002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, SelectedLevels), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectedLevels_MetaData), NewProp_SelectedLevels_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_WorldComposition = { "WorldComposition", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, WorldComposition), Z_Construct_UClass_UWorldComposition_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldComposition_MetaData), NewProp_WorldComposition_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_ContentBundleManager = { "ContentBundleManager", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, ContentBundleManager), Z_Construct_UClass_UContentBundleManager_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ContentBundleManager_MetaData), NewProp_ContentBundleManager_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UWorld_Statics::NewProp_PSCPool = { "PSCPool", nullptr, (EPropertyFlags)0x0040008000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UWorld, PSCPool), Z_Construct_UScriptStruct_FWorldPSCPool, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PSCPool_MetaData), NewProp_PSCPool_MetaData) }; // 807691066 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UWorld_Statics::PropPointers[] = { #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_Layers_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_Layers, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ActiveGroupActors_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ActiveGroupActors, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ThumbnailInfo, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_PersistentLevel, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_NetDriver, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_LineBatcher, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_PersistentLineBatcher, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ForegroundLineBatcher, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_NetworkManager, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_PhysicsCollisionHandler, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_PhysicsQueryHandler, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ExtraReferencedObjects_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ExtraReferencedObjects, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_PerModuleDataObjects_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_PerModuleDataObjects, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_StreamingLevels_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_StreamingLevels, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_StreamingLevelsToConsider, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ServerStreamingLevelsVisibility, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_StreamingLevelsPrefix, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_LineBatchers, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_MakingVisibleLevels_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_MakingVisibleLevels, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_MakingInvisibleLevels_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_MakingInvisibleLevels, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_DemoNetDriver, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_MyParticleEventManager, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_DefaultPhysicsVolume, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_bAreConstraintsDirty, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_NavigationSystem, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_AuthorityGameMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_GameState, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_AISystem, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_AvoidanceManager, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_Levels_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_Levels, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_LevelCollections_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_LevelCollections, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_CurrentLevel, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_OwningGameInstance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ParameterCollectionInstances_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ParameterCollectionInstances, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_CanvasForRenderingToTarget, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_CanvasForDrawMaterialToRenderTarget, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_EditorViews_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_EditorViews, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_PhysicsField, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedPreEndOfFrameSync_ElementProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedPreEndOfFrameSync, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedPreEndOfFrameSync_AsyncTick_ElementProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedPreEndOfFrameSync_AsyncTick, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate_AsyncTick_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate_AsyncTick, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate_OnGameThread_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameUpdate_OnGameThread, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameMarkRenderStateDirty_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ComponentsThatNeedEndOfFrameMarkRenderStateDirty, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_SelectedLevels_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_SelectedLevels, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_WorldComposition, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_ContentBundleManager, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UWorld_Statics::NewProp_PSCPool, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWorld_Statics::PropPointers) < 2048); // ********** End Class UWorld Property Definitions ************************************************ UObject* (*const Z_Construct_UClass_UWorld_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UWorld_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UWorld_Statics::ClassParams = { &UWorld::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UWorld_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UWorld_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UWorld_Statics::Class_MetaDataParams), Z_Construct_UClass_UWorld_Statics::Class_MetaDataParams) }; void UWorld::StaticRegisterNativesUWorld() { UClass* Class = UWorld::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UWorld_Statics::Funcs)); } UClass* Z_Construct_UClass_UWorld() { if (!Z_Registration_Info_UClass_UWorld.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UWorld.OuterSingleton, Z_Construct_UClass_UWorld_Statics::ClassParams); } return Z_Registration_Info_UClass_UWorld.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UWorld); IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UWorld) // ********** End Class UWorld ********************************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_World_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FLevelViewportInfo::StaticStruct, Z_Construct_UScriptStruct_FLevelViewportInfo_Statics::NewStructOps, TEXT("LevelViewportInfo"),&Z_Registration_Info_UScriptStruct_FLevelViewportInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FLevelViewportInfo), 440473132U) }, { FStartPhysicsTickFunction::StaticStruct, Z_Construct_UScriptStruct_FStartPhysicsTickFunction_Statics::NewStructOps, TEXT("StartPhysicsTickFunction"),&Z_Registration_Info_UScriptStruct_FStartPhysicsTickFunction, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FStartPhysicsTickFunction), 3107995365U) }, { FEndPhysicsTickFunction::StaticStruct, Z_Construct_UScriptStruct_FEndPhysicsTickFunction_Statics::NewStructOps, TEXT("EndPhysicsTickFunction"),&Z_Registration_Info_UScriptStruct_FEndPhysicsTickFunction, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FEndPhysicsTickFunction), 3439673177U) }, { FLevelCollection::StaticStruct, Z_Construct_UScriptStruct_FLevelCollection_Statics::NewStructOps, TEXT("LevelCollection"),&Z_Registration_Info_UScriptStruct_FLevelCollection, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FLevelCollection), 3568642023U) }, { FStreamingLevelsToConsider::StaticStruct, Z_Construct_UScriptStruct_FStreamingLevelsToConsider_Statics::NewStructOps, TEXT("StreamingLevelsToConsider"),&Z_Registration_Info_UScriptStruct_FStreamingLevelsToConsider, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FStreamingLevelsToConsider), 263039517U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UWorld, UWorld::StaticClass, TEXT("UWorld"), &Z_Registration_Info_UClass_UWorld, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UWorld), 243643414U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_World_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_World_h__Script_Engine_2627562821{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_World_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_World_h__Script_Engine_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_World_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_World_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS