// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/VolumeTexture.h" #ifdef ENGINE_VolumeTexture_generated_h #error "VolumeTexture.generated.h already included, missing '#pragma once' in VolumeTexture.h" #endif #define ENGINE_VolumeTexture_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UVolumeTexture *********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UVolumeTexture, ENGINE_API) struct Z_Construct_UClass_UVolumeTexture_Statics; ENGINE_API UClass* Z_Construct_UClass_UVolumeTexture_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_INCLASS \ private: \ static void StaticRegisterNativesUVolumeTexture(); \ friend struct ::Z_Construct_UClass_UVolumeTexture_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UVolumeTexture_NoRegister(); \ public: \ DECLARE_CLASS2(UVolumeTexture, UTexture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVolumeTexture_NoRegister) \ DECLARE_SERIALIZER(UVolumeTexture) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UVolumeTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVolumeTexture) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UVolumeTexture); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVolumeTexture); \ /** Deleted move- and copy-constructors, should never be used */ \ UVolumeTexture(UVolumeTexture&&) = delete; \ UVolumeTexture(const UVolumeTexture&) = delete; \ ENGINE_API virtual ~UVolumeTexture(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVolumeTexture; // ********** End Class UVolumeTexture ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_VolumeTexture_h PRAGMA_ENABLE_DEPRECATION_WARNINGS