// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/Volume.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeVolume() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_ABrush(); ENGINE_API UClass* Z_Construct_UClass_AVolume(); ENGINE_API UClass* Z_Construct_UClass_AVolume_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AVolume ****************************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AVolume; UClass* AVolume::GetPrivateStaticClass() { using TClass = AVolume; if (!Z_Registration_Info_UClass_AVolume.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("Volume"), Z_Registration_Info_UClass_AVolume.InnerSingleton, StaticRegisterNativesAVolume, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AVolume.InnerSingleton; } UClass* Z_Construct_UClass_AVolume_NoRegister() { return AVolume::GetPrivateStaticClass(); } struct Z_Construct_UClass_AVolume_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** \n *\x09""An editable 3D volume placed in a level. Different types of volumes perform different functions\n *\x09@see https://docs.unrealengine.com/latest/INT/Engine/Actors/Volumes\n */" }, { "HideCategories", "Brush Physics Object Blueprint Display Rendering Physics Input" }, { "IncludePath", "GameFramework/Volume.h" }, { "IsConversionRoot", "true" }, { "ModuleRelativePath", "Classes/GameFramework/Volume.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, { "ToolTip", "An editable 3D volume placed in a level. Different types of volumes perform different functions\n@see https://docs.unrealengine.com/latest/INT/Engine/Actors/Volumes" }, }; #endif // WITH_METADATA // ********** Begin Class AVolume constinit property declarations ********************************** // ********** End Class AVolume constinit property declarations ************************************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AVolume_Statics UObject* (*const Z_Construct_UClass_AVolume_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_ABrush, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AVolume_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AVolume_Statics::ClassParams = { &AVolume::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x008800A5u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AVolume_Statics::Class_MetaDataParams), Z_Construct_UClass_AVolume_Statics::Class_MetaDataParams) }; void AVolume::StaticRegisterNativesAVolume() { } UClass* Z_Construct_UClass_AVolume() { if (!Z_Registration_Info_UClass_AVolume.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AVolume.OuterSingleton, Z_Construct_UClass_AVolume_Statics::ClassParams); } return Z_Registration_Info_UClass_AVolume.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AVolume); AVolume::~AVolume() {} // ********** End Class AVolume ******************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Volume_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AVolume, AVolume::StaticClass, TEXT("AVolume"), &Z_Registration_Info_UClass_AVolume, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AVolume), 4012818972U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Volume_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Volume_h__Script_Engine_4190379294{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Volume_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Volume_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS