// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/VectorFieldComponent.h" #ifdef ENGINE_VectorFieldComponent_generated_h #error "VectorFieldComponent.generated.h already included, missing '#pragma once' in VectorFieldComponent.h" #endif #define ENGINE_VectorFieldComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UVectorFieldComponent **************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_VectorFieldComponent_h_20_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetIntensity); struct Z_Construct_UClass_UVectorFieldComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UVectorFieldComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_VectorFieldComponent_h_20_INCLASS \ private: \ static void StaticRegisterNativesUVectorFieldComponent(); \ friend struct ::Z_Construct_UClass_UVectorFieldComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UVectorFieldComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UVectorFieldComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVectorFieldComponent_NoRegister) \ DECLARE_SERIALIZER(UVectorFieldComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Components_VectorFieldComponent_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UVectorFieldComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVectorFieldComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UVectorFieldComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVectorFieldComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UVectorFieldComponent(UVectorFieldComponent&&) = delete; \ UVectorFieldComponent(const UVectorFieldComponent&) = delete; \ ENGINE_API virtual ~UVectorFieldComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_VectorFieldComponent_h_17_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_VectorFieldComponent_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_VectorFieldComponent_h_20_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_VectorFieldComponent_h_20_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_VectorFieldComponent_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVectorFieldComponent; // ********** End Class UVectorFieldComponent ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_VectorFieldComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS