// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/TouchInterface.h" #ifdef ENGINE_TouchInterface_generated_h #error "TouchInterface.generated.h already included, missing '#pragma once' in TouchInterface.h" #endif #define ENGINE_TouchInterface_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FTouchInputControl ************************************************ struct Z_Construct_UScriptStruct_FTouchInputControl_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_TouchInterface_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTouchInputControl_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTouchInputControl; // ********** End ScriptStruct FTouchInputControl ************************************************** // ********** Begin Class UTouchInterface ********************************************************** struct Z_Construct_UClass_UTouchInterface_Statics; ENGINE_API UClass* Z_Construct_UClass_UTouchInterface_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_TouchInterface_h_61_INCLASS \ private: \ static void StaticRegisterNativesUTouchInterface(); \ friend struct ::Z_Construct_UClass_UTouchInterface_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UTouchInterface_NoRegister(); \ public: \ DECLARE_CLASS2(UTouchInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTouchInterface_NoRegister) \ DECLARE_SERIALIZER(UTouchInterface) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_TouchInterface_h_61_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UTouchInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTouchInterface) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTouchInterface); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTouchInterface); \ /** Deleted move- and copy-constructors, should never be used */ \ UTouchInterface(UTouchInterface&&) = delete; \ UTouchInterface(const UTouchInterface&) = delete; \ ENGINE_API virtual ~UTouchInterface(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_TouchInterface_h_58_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_TouchInterface_h_61_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_TouchInterface_h_61_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_TouchInterface_h_61_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTouchInterface; // ********** End Class UTouchInterface ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_TouchInterface_h PRAGMA_ENABLE_DEPRECATION_WARNINGS