// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/TimerHandle.h" #ifdef ENGINE_TimerHandle_generated_h #error "TimerHandle.generated.h already included, missing '#pragma once' in TimerHandle.h" #endif #define ENGINE_TimerHandle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Delegate FTimerDynamicDelegate ************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TimerHandle_h_7_DELEGATE \ ENGINE_API void FTimerDynamicDelegate_DelegateWrapper(const FScriptDelegate& TimerDynamicDelegate); // ********** End Delegate FTimerDynamicDelegate *************************************************** // ********** Begin ScriptStruct FTimerHandle ****************************************************** struct Z_Construct_UScriptStruct_FTimerHandle_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_TimerHandle_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTimerHandle_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTimerHandle; // ********** End ScriptStruct FTimerHandle ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_TimerHandle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS