// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/Texture2DArray.h" #ifdef ENGINE_Texture2DArray_generated_h #error "Texture2DArray.generated.h already included, missing '#pragma once' in Texture2DArray.h" #endif #define ENGINE_Texture2DArray_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UTexture2DArray ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2DArray_h_17_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UTexture2DArray, ENGINE_API) struct Z_Construct_UClass_UTexture2DArray_Statics; ENGINE_API UClass* Z_Construct_UClass_UTexture2DArray_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2DArray_h_17_INCLASS \ private: \ static void StaticRegisterNativesUTexture2DArray(); \ friend struct ::Z_Construct_UClass_UTexture2DArray_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UTexture2DArray_NoRegister(); \ public: \ DECLARE_CLASS2(UTexture2DArray, UTexture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTexture2DArray_NoRegister) \ DECLARE_SERIALIZER(UTexture2DArray) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2DArray_h_17_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2DArray_h_17_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UTexture2DArray(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexture2DArray) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UTexture2DArray); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexture2DArray); \ /** Deleted move- and copy-constructors, should never be used */ \ UTexture2DArray(UTexture2DArray&&) = delete; \ UTexture2DArray(const UTexture2DArray&) = delete; \ ENGINE_API virtual ~UTexture2DArray(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2DArray_h_14_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2DArray_h_17_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2DArray_h_17_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2DArray_h_17_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTexture2DArray; // ********** End Class UTexture2DArray ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture2DArray_h PRAGMA_ENABLE_DEPRECATION_WARNINGS