// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/Texture.h" #ifdef ENGINE_Texture_generated_h #error "Texture.generated.h already included, missing '#pragma once' in Texture.h" #endif #define ENGINE_Texture_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FLinearColor; // ********** Begin ScriptStruct FTextureSourceLayerColorInfo ************************************** struct Z_Construct_UScriptStruct_FTextureSourceLayerColorInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_50_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTextureSourceLayerColorInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTextureSourceLayerColorInfo; // ********** End ScriptStruct FTextureSourceLayerColorInfo **************************************** // ********** Begin ScriptStruct FTextureSourceBlock *********************************************** struct Z_Construct_UScriptStruct_FTextureSourceBlock_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_64_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTextureSourceBlock_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTextureSourceBlock; // ********** End ScriptStruct FTextureSourceBlock ************************************************* // ********** Begin ScriptStruct FTextureSource **************************************************** struct Z_Construct_UScriptStruct_FTextureSource_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_93_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTextureSource_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTextureSource; // ********** End ScriptStruct FTextureSource ****************************************************** // ********** Begin ScriptStruct FTexturePlatformData ********************************************** struct Z_Construct_UScriptStruct_FTexturePlatformData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_840_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTexturePlatformData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTexturePlatformData; // ********** End ScriptStruct FTexturePlatformData ************************************************ // ********** Begin ScriptStruct FTextureFormatSettings ******************************************** struct Z_Construct_UScriptStruct_FTextureFormatSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1142_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTextureFormatSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTextureFormatSettings; // ********** End ScriptStruct FTextureFormatSettings ********************************************** // ********** Begin ScriptStruct FTextureSourceColorSettings *************************************** struct Z_Construct_UScriptStruct_FTextureSourceColorSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1178_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTextureSourceColorSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTextureSourceColorSettings; // ********** End ScriptStruct FTextureSourceColorSettings ***************************************** // ********** Begin Class UTexture ***************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_RPC_WRAPPERS \ DECLARE_FUNCTION(execBlueprint_GetBuiltTextureSize); \ DECLARE_FUNCTION(execGetTextureStreamingMethod); \ DECLARE_FUNCTION(execBlueprint_GetTextureSourceIdString); \ DECLARE_FUNCTION(execComputeTextureSourceChannelMinMax); \ DECLARE_FUNCTION(execBlueprint_GetTextureSourceDiskAndMemorySize); \ DECLARE_FUNCTION(execBlueprint_GetMemorySize); \ DECLARE_FUNCTION(execAreDownscalePropertiesEditable); #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_RPC_WRAPPERS_EOD \ DECLARE_FUNCTION(execSetVirtualTextureStreaming); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_RPC_WRAPPERS_EOD #endif // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_ACCESSORS \ static void GetCompositeTexture_WrapperImpl(const void* Object, void* OutValue); \ static void SetCompositeTexture_WrapperImpl(void* Object, const void* InValue); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UTexture, ENGINE_API) struct Z_Construct_UClass_UTexture_Statics; ENGINE_API UClass* Z_Construct_UClass_UTexture_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_INCLASS \ private: \ static void StaticRegisterNativesUTexture(); \ friend struct ::Z_Construct_UClass_UTexture_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UTexture_NoRegister(); \ public: \ DECLARE_CLASS2(UTexture, UStreamableRenderAsset, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UTexture_NoRegister) \ DECLARE_SERIALIZER(UTexture) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexture) \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexture); \ /** Deleted move- and copy-constructors, should never be used */ \ UTexture(UTexture&&) = delete; \ UTexture(const UTexture&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1217_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_RPC_WRAPPERS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_ACCESSORS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h_1220_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTexture; // ********** End Class UTexture ******************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Texture_h PRAGMA_ENABLE_DEPRECATION_WARNINGS