// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/TaperedCapsuleElem.h" #ifdef ENGINE_TaperedCapsuleElem_generated_h #error "TaperedCapsuleElem.generated.h already included, missing '#pragma once' in TaperedCapsuleElem.h" #endif #define ENGINE_TaperedCapsuleElem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FKTaperedCapsuleElem ********************************************** struct Z_Construct_UScriptStruct_FKTaperedCapsuleElem_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_TaperedCapsuleElem_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FKTaperedCapsuleElem_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FKShapeElem Super; struct FKTaperedCapsuleElem; // ********** End ScriptStruct FKTaperedCapsuleElem ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_TaperedCapsuleElem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS