// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/StreamableRenderAsset.h" #ifdef ENGINE_StreamableRenderAsset_generated_h #error "StreamableRenderAsset.generated.h already included, missing '#pragma once' in StreamableRenderAsset.h" #endif #define ENGINE_StreamableRenderAsset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UStreamableRenderAsset *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StreamableRenderAsset_h_38_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetForceMipLevelsToBeResident); struct Z_Construct_UClass_UStreamableRenderAsset_Statics; ENGINE_API UClass* Z_Construct_UClass_UStreamableRenderAsset_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StreamableRenderAsset_h_38_INCLASS \ private: \ static void StaticRegisterNativesUStreamableRenderAsset(); \ friend struct ::Z_Construct_UClass_UStreamableRenderAsset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UStreamableRenderAsset_NoRegister(); \ public: \ DECLARE_CLASS2(UStreamableRenderAsset, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UStreamableRenderAsset_NoRegister) \ DECLARE_SERIALIZER(UStreamableRenderAsset) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StreamableRenderAsset_h_38_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UStreamableRenderAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStreamableRenderAsset) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UStreamableRenderAsset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStreamableRenderAsset); \ /** Deleted move- and copy-constructors, should never be used */ \ UStreamableRenderAsset(UStreamableRenderAsset&&) = delete; \ UStreamableRenderAsset(const UStreamableRenderAsset&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StreamableRenderAsset_h_35_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StreamableRenderAsset_h_38_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_StreamableRenderAsset_h_38_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_StreamableRenderAsset_h_38_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_StreamableRenderAsset_h_38_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UStreamableRenderAsset; // ********** End Class UStreamableRenderAsset ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_StreamableRenderAsset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS