// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StaticParameterSet.h" #ifdef ENGINE_StaticParameterSet_generated_h #error "StaticParameterSet.generated.h already included, missing '#pragma once' in StaticParameterSet.h" #endif #define ENGINE_StaticParameterSet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStaticParameterBase ********************************************** struct Z_Construct_UScriptStruct_FStaticParameterBase_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticParameterBase_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStaticParameterBase; // ********** End ScriptStruct FStaticParameterBase ************************************************ // ********** Begin ScriptStruct FStaticSwitchParameter ******************************************** struct Z_Construct_UScriptStruct_FStaticSwitchParameter_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_91_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticSwitchParameter_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FStaticParameterBase Super; struct FStaticSwitchParameter; // ********** End ScriptStruct FStaticSwitchParameter ********************************************** // ********** Begin ScriptStruct FStaticComponentMaskParameter ************************************* struct Z_Construct_UScriptStruct_FStaticComponentMaskParameter_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_153_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticComponentMaskParameter_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FStaticParameterBase Super; struct FStaticComponentMaskParameter; // ********** End ScriptStruct FStaticComponentMaskParameter *************************************** // ********** Begin ScriptStruct FStaticTerrainLayerWeightParameter ******************************** struct Z_Construct_UScriptStruct_FStaticTerrainLayerWeightParameter_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_236_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticTerrainLayerWeightParameter_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStaticTerrainLayerWeightParameter; // ********** End ScriptStruct FStaticTerrainLayerWeightParameter ********************************** // ********** Begin ScriptStruct FStaticMaterialLayersParameter ************************************ struct Z_Construct_UScriptStruct_FStaticMaterialLayersParameter_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_355_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticMaterialLayersParameter_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FStaticParameterBase Super; struct FStaticMaterialLayersParameter; // ********** End ScriptStruct FStaticMaterialLayersParameter ************************************** // ********** Begin ScriptStruct FStaticParameterSetRuntimeData ************************************ struct Z_Construct_UScriptStruct_FStaticParameterSetRuntimeData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_391_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticParameterSetRuntimeData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStaticParameterSetRuntimeData; // ********** End ScriptStruct FStaticParameterSetRuntimeData ************************************** // ********** Begin ScriptStruct FStaticParameterSetEditorOnlyData ********************************* struct Z_Construct_UScriptStruct_FStaticParameterSetEditorOnlyData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_426_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticParameterSetEditorOnlyData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStaticParameterSetEditorOnlyData; // ********** End ScriptStruct FStaticParameterSetEditorOnlyData *********************************** // ********** Begin ScriptStruct FStaticParameterSet *********************************************** struct Z_Construct_UScriptStruct_FStaticParameterSet_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h_463_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticParameterSet_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FStaticParameterSetRuntimeData Super; struct FStaticParameterSet; // ********** End ScriptStruct FStaticParameterSet ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_StaticParameterSet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS