// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StaticMeshComponentLODInfo.h" #ifdef ENGINE_StaticMeshComponentLODInfo_generated_h #error "StaticMeshComponentLODInfo.generated.h already included, missing '#pragma once' in StaticMeshComponentLODInfo.h" #endif #define ENGINE_StaticMeshComponentLODInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStaticMeshComponentLODInfo *************************************** struct Z_Construct_UScriptStruct_FStaticMeshComponentLODInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Public_StaticMeshComponentLODInfo_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStaticMeshComponentLODInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FStaticMeshComponentLODInfo; // ********** End ScriptStruct FStaticMeshComponentLODInfo ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_StaticMeshComponentLODInfo_h PRAGMA_ENABLE_DEPRECATION_WARNINGS