// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/StaticMeshActor.h" #ifdef ENGINE_StaticMeshActor_generated_h #error "StaticMeshActor.generated.h already included, missing '#pragma once' in StaticMeshActor.h" #endif #define ENGINE_StaticMeshActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AStaticMeshActor ********************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h_25_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetMobility); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h_25_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AStaticMeshActor, ENGINE_API) struct Z_Construct_UClass_AStaticMeshActor_Statics; ENGINE_API UClass* Z_Construct_UClass_AStaticMeshActor_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h_25_INCLASS \ private: \ static void StaticRegisterNativesAStaticMeshActor(); \ friend struct ::Z_Construct_UClass_AStaticMeshActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AStaticMeshActor_NoRegister(); \ public: \ DECLARE_CLASS2(AStaticMeshActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AStaticMeshActor_NoRegister) \ DECLARE_SERIALIZER(AStaticMeshActor) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h_25_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h_25_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API AStaticMeshActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AStaticMeshActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AStaticMeshActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AStaticMeshActor); \ /** Deleted move- and copy-constructors, should never be used */ \ AStaticMeshActor(AStaticMeshActor&&) = delete; \ AStaticMeshActor(const AStaticMeshActor&) = delete; \ ENGINE_API virtual ~AStaticMeshActor(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h_25_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h_25_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h_25_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h_25_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AStaticMeshActor; // ********** End Class AStaticMeshActor *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_StaticMeshActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS