// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/HLOD/StandaloneHLODActor.h" #ifdef ENGINE_StandaloneHLODActor_generated_h #error "StandaloneHLODActor.generated.h already included, missing '#pragma once' in StandaloneHLODActor.h" #endif #define ENGINE_StandaloneHLODActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AWorldPartitionStandaloneHLOD ******************************************** struct Z_Construct_UClass_AWorldPartitionStandaloneHLOD_Statics; ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionStandaloneHLOD_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODActor_h_13_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAWorldPartitionStandaloneHLOD(); \ friend struct ::Z_Construct_UClass_AWorldPartitionStandaloneHLOD_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AWorldPartitionStandaloneHLOD_NoRegister(); \ public: \ DECLARE_CLASS2(AWorldPartitionStandaloneHLOD, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AWorldPartitionStandaloneHLOD_NoRegister) \ DECLARE_SERIALIZER(AWorldPartitionStandaloneHLOD) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODActor_h_13_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AWorldPartitionStandaloneHLOD(AWorldPartitionStandaloneHLOD&&) = delete; \ AWorldPartitionStandaloneHLOD(const AWorldPartitionStandaloneHLOD&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AWorldPartitionStandaloneHLOD); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWorldPartitionStandaloneHLOD); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AWorldPartitionStandaloneHLOD) \ ENGINE_API virtual ~AWorldPartitionStandaloneHLOD(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODActor_h_10_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODActor_h_13_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODActor_h_13_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODActor_h_13_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AWorldPartitionStandaloneHLOD; // ********** End Class AWorldPartitionStandaloneHLOD ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_StandaloneHLODActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS