// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/SpotLightComponent.h" #ifdef ENGINE_SpotLightComponent_generated_h #error "SpotLightComponent.generated.h already included, missing '#pragma once' in SpotLightComponent.h" #endif #define ENGINE_SpotLightComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USpotLightComponent ****************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_SpotLightComponent_h_18_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetOuterConeAngle); \ DECLARE_FUNCTION(execSetInnerConeAngle); struct Z_Construct_UClass_USpotLightComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_USpotLightComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SpotLightComponent_h_18_INCLASS \ private: \ static void StaticRegisterNativesUSpotLightComponent(); \ friend struct ::Z_Construct_UClass_USpotLightComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USpotLightComponent_NoRegister(); \ public: \ DECLARE_CLASS2(USpotLightComponent, UPointLightComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USpotLightComponent_NoRegister) \ DECLARE_SERIALIZER(USpotLightComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Components_SpotLightComponent_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USpotLightComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USpotLightComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USpotLightComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USpotLightComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ USpotLightComponent(USpotLightComponent&&) = delete; \ USpotLightComponent(const USpotLightComponent&) = delete; \ ENGINE_API virtual ~USpotLightComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_SpotLightComponent_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_SpotLightComponent_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_SpotLightComponent_h_18_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SpotLightComponent_h_18_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_SpotLightComponent_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USpotLightComponent; // ********** End Class USpotLightComponent ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_SpotLightComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS