// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Curves/Spline.h" #ifdef ENGINE_Spline_generated_h #error "Spline.generated.h already included, missing '#pragma once' in Spline.h" #endif #define ENGINE_Spline_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSpline *********************************************************** struct Z_Construct_UScriptStruct_FSpline_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_Spline_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSpline_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSpline; // ********** End ScriptStruct FSpline ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Curves_Spline_h PRAGMA_ENABLE_DEPRECATION_WARNINGS