// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SpecularProfile.h" #ifdef ENGINE_SpecularProfile_generated_h #error "SpecularProfile.generated.h already included, missing '#pragma once' in SpecularProfile.h" #endif #define ENGINE_SpecularProfile_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSpecularProfileStruct ******************************************** struct Z_Construct_UScriptStruct_FSpecularProfileStruct_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SpecularProfile_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSpecularProfileStruct_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSpecularProfileStruct; // ********** End ScriptStruct FSpecularProfileStruct ********************************************** // ********** Begin Class USpecularProfile ********************************************************* struct Z_Construct_UClass_USpecularProfile_Statics; ENGINE_API UClass* Z_Construct_UClass_USpecularProfile_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SpecularProfile_h_75_INCLASS \ private: \ static void StaticRegisterNativesUSpecularProfile(); \ friend struct ::Z_Construct_UClass_USpecularProfile_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USpecularProfile_NoRegister(); \ public: \ DECLARE_CLASS2(USpecularProfile, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USpecularProfile_NoRegister) \ DECLARE_SERIALIZER(USpecularProfile) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SpecularProfile_h_75_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USpecularProfile(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USpecularProfile) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USpecularProfile); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USpecularProfile); \ /** Deleted move- and copy-constructors, should never be used */ \ USpecularProfile(USpecularProfile&&) = delete; \ USpecularProfile(const USpecularProfile&) = delete; \ ENGINE_API virtual ~USpecularProfile(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SpecularProfile_h_72_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SpecularProfile_h_75_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SpecularProfile_h_75_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SpecularProfile_h_75_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USpecularProfile; // ********** End Class USpecularProfile *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SpecularProfile_h // ********** Begin Enum ESpecularProfileFormat **************************************************** #define FOREACH_ENUM_ESPECULARPROFILEFORMAT(op) \ op(ESpecularProfileFormat::ViewLightVector) \ op(ESpecularProfileFormat::HalfVector) enum class ESpecularProfileFormat : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESpecularProfileFormat ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS