// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/SpectatorPawnMovement.h" #ifdef ENGINE_SpectatorPawnMovement_generated_h #error "SpectatorPawnMovement.generated.h already included, missing '#pragma once' in SpectatorPawnMovement.h" #endif #define ENGINE_SpectatorPawnMovement_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USpectatorPawnMovement *************************************************** struct Z_Construct_UClass_USpectatorPawnMovement_Statics; ENGINE_API UClass* Z_Construct_UClass_USpectatorPawnMovement_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h_17_INCLASS \ private: \ static void StaticRegisterNativesUSpectatorPawnMovement(); \ friend struct ::Z_Construct_UClass_USpectatorPawnMovement_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USpectatorPawnMovement_NoRegister(); \ public: \ DECLARE_CLASS2(USpectatorPawnMovement, UFloatingPawnMovement, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USpectatorPawnMovement_NoRegister) \ DECLARE_SERIALIZER(USpectatorPawnMovement) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h_17_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USpectatorPawnMovement(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USpectatorPawnMovement) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USpectatorPawnMovement); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USpectatorPawnMovement); \ /** Deleted move- and copy-constructors, should never be used */ \ USpectatorPawnMovement(USpectatorPawnMovement&&) = delete; \ USpectatorPawnMovement(const USpectatorPawnMovement&) = delete; \ ENGINE_API virtual ~USpectatorPawnMovement(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h_14_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h_17_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h_17_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h_17_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USpectatorPawnMovement; // ********** End Class USpectatorPawnMovement ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h PRAGMA_ENABLE_DEPRECATION_WARNINGS