// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/SpectatorPawnMovement.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSpectatorPawnMovement() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UFloatingPawnMovement(); ENGINE_API UClass* Z_Construct_UClass_USpectatorPawnMovement(); ENGINE_API UClass* Z_Construct_UClass_USpectatorPawnMovement_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USpectatorPawnMovement *************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USpectatorPawnMovement; UClass* USpectatorPawnMovement::GetPrivateStaticClass() { using TClass = USpectatorPawnMovement; if (!Z_Registration_Info_UClass_USpectatorPawnMovement.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SpectatorPawnMovement"), Z_Registration_Info_UClass_USpectatorPawnMovement.InnerSingleton, StaticRegisterNativesUSpectatorPawnMovement, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USpectatorPawnMovement.InnerSingleton; } UClass* Z_Construct_UClass_USpectatorPawnMovement_NoRegister() { return USpectatorPawnMovement::GetPrivateStaticClass(); } struct Z_Construct_UClass_USpectatorPawnMovement_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "GameFramework/SpectatorPawnMovement.h" }, { "ModuleRelativePath", "Classes/GameFramework/SpectatorPawnMovement.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreTimeDilation_MetaData[] = { { "Comment", "/** If true, component moves at full speed no matter the time dilation. Default is false. */" }, { "ModuleRelativePath", "Classes/GameFramework/SpectatorPawnMovement.h" }, { "ToolTip", "If true, component moves at full speed no matter the time dilation. Default is false." }, }; #endif // WITH_METADATA // ********** Begin Class USpectatorPawnMovement constinit property declarations ******************* static void NewProp_bIgnoreTimeDilation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreTimeDilation; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USpectatorPawnMovement constinit property declarations ********************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USpectatorPawnMovement_Statics // ********** Begin Class USpectatorPawnMovement Property Definitions ****************************** void Z_Construct_UClass_USpectatorPawnMovement_Statics::NewProp_bIgnoreTimeDilation_SetBit(void* Obj) { ((USpectatorPawnMovement*)Obj)->bIgnoreTimeDilation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USpectatorPawnMovement_Statics::NewProp_bIgnoreTimeDilation = { "bIgnoreTimeDilation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USpectatorPawnMovement), &Z_Construct_UClass_USpectatorPawnMovement_Statics::NewProp_bIgnoreTimeDilation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreTimeDilation_MetaData), NewProp_bIgnoreTimeDilation_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USpectatorPawnMovement_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USpectatorPawnMovement_Statics::NewProp_bIgnoreTimeDilation, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USpectatorPawnMovement_Statics::PropPointers) < 2048); // ********** End Class USpectatorPawnMovement Property Definitions ******************************** UObject* (*const Z_Construct_UClass_USpectatorPawnMovement_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UFloatingPawnMovement, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USpectatorPawnMovement_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USpectatorPawnMovement_Statics::ClassParams = { &USpectatorPawnMovement::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USpectatorPawnMovement_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USpectatorPawnMovement_Statics::PropPointers), 0, 0x00A800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USpectatorPawnMovement_Statics::Class_MetaDataParams), Z_Construct_UClass_USpectatorPawnMovement_Statics::Class_MetaDataParams) }; void USpectatorPawnMovement::StaticRegisterNativesUSpectatorPawnMovement() { } UClass* Z_Construct_UClass_USpectatorPawnMovement() { if (!Z_Registration_Info_UClass_USpectatorPawnMovement.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USpectatorPawnMovement.OuterSingleton, Z_Construct_UClass_USpectatorPawnMovement_Statics::ClassParams); } return Z_Registration_Info_UClass_USpectatorPawnMovement.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USpectatorPawnMovement); USpectatorPawnMovement::~USpectatorPawnMovement() {} // ********** End Class USpectatorPawnMovement ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USpectatorPawnMovement, USpectatorPawnMovement::StaticClass, TEXT("USpectatorPawnMovement"), &Z_Registration_Info_UClass_USpectatorPawnMovement, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USpectatorPawnMovement), 2446189450U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h__Script_Engine_1948276717{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SpectatorPawnMovement_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS