// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundSourceBusSend.h" #ifdef ENGINE_SoundSourceBusSend_generated_h #error "SoundSourceBusSend.generated.h already included, missing '#pragma once' in SoundSourceBusSend.h" #endif #define ENGINE_SoundSourceBusSend_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundSourceBusSendInfo ******************************************* struct Z_Construct_UScriptStruct_FSoundSourceBusSendInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBusSend_h_28_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundSourceBusSendInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundSourceBusSendInfo; // ********** End ScriptStruct FSoundSourceBusSendInfo ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBusSend_h // ********** Begin Enum ESourceBusSendLevelControlMethod ****************************************** #define FOREACH_ENUM_ESOURCEBUSSENDLEVELCONTROLMETHOD(op) \ op(ESourceBusSendLevelControlMethod::Linear) \ op(ESourceBusSendLevelControlMethod::CustomCurve) \ op(ESourceBusSendLevelControlMethod::Manual) enum class ESourceBusSendLevelControlMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESourceBusSendLevelControlMethod ******************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS