// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundSourceBus.h" #ifdef ENGINE_SoundSourceBus_generated_h #error "SoundSourceBus.generated.h already included, missing '#pragma once' in SoundSourceBus.h" #endif #define ENGINE_SoundSourceBus_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundSourceBus ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundSourceBus, ENGINE_API) struct Z_Construct_UClass_USoundSourceBus_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundSourceBus_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_INCLASS \ private: \ static void StaticRegisterNativesUSoundSourceBus(); \ friend struct ::Z_Construct_UClass_USoundSourceBus_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundSourceBus_NoRegister(); \ public: \ DECLARE_CLASS2(USoundSourceBus, USoundWave, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundSourceBus_NoRegister) \ DECLARE_SERIALIZER(USoundSourceBus) \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundSourceBus(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundSourceBus) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundSourceBus); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundSourceBus); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundSourceBus(USoundSourceBus&&) = delete; \ USoundSourceBus(const USoundSourceBus&) = delete; \ ENGINE_API virtual ~USoundSourceBus(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_25_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h_28_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundSourceBus; // ********** End Class USoundSourceBus ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundSourceBus_h // ********** Begin Enum ESourceBusChannels ******************************************************** #define FOREACH_ENUM_ESOURCEBUSCHANNELS(op) \ op(ESourceBusChannels::Mono) \ op(ESourceBusChannels::Stereo) enum class ESourceBusChannels : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESourceBusChannels ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS