// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Sound/SoundNodeWaveParam.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSoundNodeWaveParam() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_USoundNode(); ENGINE_API UClass* Z_Construct_UClass_USoundNodeWaveParam(); ENGINE_API UClass* Z_Construct_UClass_USoundNodeWaveParam_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USoundNodeWaveParam ****************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeWaveParam; UClass* USoundNodeWaveParam::GetPrivateStaticClass() { using TClass = USoundNodeWaveParam; if (!Z_Registration_Info_UClass_USoundNodeWaveParam.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SoundNodeWaveParam"), Z_Registration_Info_UClass_USoundNodeWaveParam.InnerSingleton, StaticRegisterNativesUSoundNodeWaveParam, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USoundNodeWaveParam.InnerSingleton; } UClass* Z_Construct_UClass_USoundNodeWaveParam_NoRegister() { return USoundNodeWaveParam::GetPrivateStaticClass(); } struct Z_Construct_UClass_USoundNodeWaveParam_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** \n * Sound node that takes a runtime parameter for the wave to play\n */" }, { "DisplayName", "Wave Param" }, { "HideCategories", "Object Object" }, { "IncludePath", "Sound/SoundNodeWaveParam.h" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeWaveParam.h" }, { "ToolTip", "Sound node that takes a runtime parameter for the wave to play" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WaveParameterName_MetaData[] = { { "Category", "WaveParam" }, { "Comment", "/** The name of the wave parameter to use to look up the SoundWave we should play */" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeWaveParam.h" }, { "ToolTip", "The name of the wave parameter to use to look up the SoundWave we should play" }, }; #endif // WITH_METADATA // ********** Begin Class USoundNodeWaveParam constinit property declarations ********************** static const UECodeGen_Private::FNamePropertyParams NewProp_WaveParameterName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USoundNodeWaveParam constinit property declarations ************************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USoundNodeWaveParam_Statics // ********** Begin Class USoundNodeWaveParam Property Definitions ********************************* const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_USoundNodeWaveParam_Statics::NewProp_WaveParameterName = { "WaveParameterName", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeWaveParam, WaveParameterName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WaveParameterName_MetaData), NewProp_WaveParameterName_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeWaveParam_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeWaveParam_Statics::NewProp_WaveParameterName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWaveParam_Statics::PropPointers) < 2048); // ********** End Class USoundNodeWaveParam Property Definitions *********************************** UObject* (*const Z_Construct_UClass_USoundNodeWaveParam_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USoundNode, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWaveParam_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeWaveParam_Statics::ClassParams = { &USoundNodeWaveParam::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USoundNodeWaveParam_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWaveParam_Statics::PropPointers), 0, 0x000810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeWaveParam_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeWaveParam_Statics::Class_MetaDataParams) }; void USoundNodeWaveParam::StaticRegisterNativesUSoundNodeWaveParam() { } UClass* Z_Construct_UClass_USoundNodeWaveParam() { if (!Z_Registration_Info_UClass_USoundNodeWaveParam.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeWaveParam.OuterSingleton, Z_Construct_UClass_USoundNodeWaveParam_Statics::ClassParams); } return Z_Registration_Info_UClass_USoundNodeWaveParam.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeWaveParam); USoundNodeWaveParam::~USoundNodeWaveParam() {} // ********** End Class USoundNodeWaveParam ******************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWaveParam_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USoundNodeWaveParam, USoundNodeWaveParam::StaticClass, TEXT("USoundNodeWaveParam"), &Z_Registration_Info_UClass_USoundNodeWaveParam, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeWaveParam), 2073764745U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWaveParam_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWaveParam_h__Script_Engine_3528242355{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWaveParam_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeWaveParam_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS