// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundNodeQualityLevel.h" #ifdef ENGINE_SoundNodeQualityLevel_generated_h #error "SoundNodeQualityLevel.generated.h already included, missing '#pragma once' in SoundNodeQualityLevel.h" #endif #define ENGINE_SoundNodeQualityLevel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundNodeQualityLevel *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeQualityLevel_h_23_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundNodeQualityLevel, ENGINE_API) struct Z_Construct_UClass_USoundNodeQualityLevel_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundNodeQualityLevel_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeQualityLevel_h_23_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSoundNodeQualityLevel(); \ friend struct ::Z_Construct_UClass_USoundNodeQualityLevel_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeQualityLevel_NoRegister(); \ public: \ DECLARE_CLASS2(USoundNodeQualityLevel, USoundNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeQualityLevel_NoRegister) \ DECLARE_SERIALIZER(USoundNodeQualityLevel) \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeQualityLevel_h_23_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeQualityLevel_h_23_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundNodeQualityLevel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundNodeQualityLevel(USoundNodeQualityLevel&&) = delete; \ USoundNodeQualityLevel(const USoundNodeQualityLevel&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNodeQualityLevel); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeQualityLevel); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeQualityLevel) \ ENGINE_API virtual ~USoundNodeQualityLevel(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeQualityLevel_h_20_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeQualityLevel_h_23_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeQualityLevel_h_23_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeQualityLevel_h_23_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundNodeQualityLevel; // ********** End Class USoundNodeQualityLevel ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeQualityLevel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS