// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundNodeModulator.h" #ifdef ENGINE_SoundNodeModulator_generated_h #error "SoundNodeModulator.generated.h already included, missing '#pragma once' in SoundNodeModulator.h" #endif #define ENGINE_SoundNodeModulator_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundNodeModulator ****************************************************** struct Z_Construct_UClass_USoundNodeModulator_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundNodeModulator_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeModulator_h_22_INCLASS \ private: \ static void StaticRegisterNativesUSoundNodeModulator(); \ friend struct ::Z_Construct_UClass_USoundNodeModulator_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeModulator_NoRegister(); \ public: \ DECLARE_CLASS2(USoundNodeModulator, USoundNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeModulator_NoRegister) \ DECLARE_SERIALIZER(USoundNodeModulator) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeModulator_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundNodeModulator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeModulator) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNodeModulator); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeModulator); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundNodeModulator(USoundNodeModulator&&) = delete; \ USoundNodeModulator(const USoundNodeModulator&) = delete; \ ENGINE_API virtual ~USoundNodeModulator(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeModulator_h_19_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeModulator_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeModulator_h_22_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeModulator_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundNodeModulator; // ********** End Class USoundNodeModulator ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeModulator_h PRAGMA_ENABLE_DEPRECATION_WARNINGS