// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Sound/SoundNodeLooping.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSoundNodeLooping() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_USoundNode(); ENGINE_API UClass* Z_Construct_UClass_USoundNodeLooping(); ENGINE_API UClass* Z_Construct_UClass_USoundNodeLooping_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USoundNodeLooping ******************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeLooping; UClass* USoundNodeLooping::GetPrivateStaticClass() { using TClass = USoundNodeLooping; if (!Z_Registration_Info_UClass_USoundNodeLooping.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SoundNodeLooping"), Z_Registration_Info_UClass_USoundNodeLooping.InnerSingleton, StaticRegisterNativesUSoundNodeLooping, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USoundNodeLooping.InnerSingleton; } UClass* Z_Construct_UClass_USoundNodeLooping_NoRegister() { return USoundNodeLooping::GetPrivateStaticClass(); } struct Z_Construct_UClass_USoundNodeLooping_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** \n * Defines how a sound loops; either indefinitely, or for a set number of times.\n * Note: The Looping node should only be used for logical or procedural looping such as introducing a delay.\n * These sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely,\n * use the Looping flag on the Wave Player node for that sound.\n */" }, { "DisplayName", "Looping" }, { "HideCategories", "Object Object" }, { "IncludePath", "Sound/SoundNodeLooping.h" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeLooping.h" }, { "ToolTip", "Defines how a sound loops; either indefinitely, or for a set number of times.\nNote: The Looping node should only be used for logical or procedural looping such as introducing a delay.\nThese sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely,\nuse the Looping flag on the Wave Player node for that sound." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoopCount_MetaData[] = { { "Category", "Looping" }, { "ClampMin", "1" }, { "Comment", "/* The amount of times to loop */" }, { "EditCondition", "!bLoopIndefinitely" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeLooping.h" }, { "ToolTip", "The amount of times to loop" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLoopIndefinitely_MetaData[] = { { "Category", "Looping" }, { "Comment", "/* If enabled, the node will continue to loop indefinitely regardless of the Loop Count value. */" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeLooping.h" }, { "ToolTip", "If enabled, the node will continue to loop indefinitely regardless of the Loop Count value." }, }; #endif // WITH_METADATA // ********** Begin Class USoundNodeLooping constinit property declarations ************************ static const UECodeGen_Private::FIntPropertyParams NewProp_LoopCount; static void NewProp_bLoopIndefinitely_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoopIndefinitely; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USoundNodeLooping constinit property declarations ************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USoundNodeLooping_Statics // ********** Begin Class USoundNodeLooping Property Definitions *********************************** const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_LoopCount = { "LoopCount", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeLooping, LoopCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoopCount_MetaData), NewProp_LoopCount_MetaData) }; void Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely_SetBit(void* Obj) { ((USoundNodeLooping*)Obj)->bLoopIndefinitely = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely = { "bLoopIndefinitely", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundNodeLooping), &Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLoopIndefinitely_MetaData), NewProp_bLoopIndefinitely_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_LoopCount, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers) < 2048); // ********** End Class USoundNodeLooping Property Definitions ************************************* UObject* (*const Z_Construct_UClass_USoundNodeLooping_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USoundNode, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeLooping_Statics::ClassParams = { &USoundNodeLooping::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers), 0, 0x000810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeLooping_Statics::Class_MetaDataParams) }; void USoundNodeLooping::StaticRegisterNativesUSoundNodeLooping() { } UClass* Z_Construct_UClass_USoundNodeLooping() { if (!Z_Registration_Info_UClass_USoundNodeLooping.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeLooping.OuterSingleton, Z_Construct_UClass_USoundNodeLooping_Statics::ClassParams); } return Z_Registration_Info_UClass_USoundNodeLooping.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeLooping); USoundNodeLooping::~USoundNodeLooping() {} // ********** End Class USoundNodeLooping ********************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USoundNodeLooping, USoundNodeLooping::StaticClass, TEXT("USoundNodeLooping"), &Z_Registration_Info_UClass_USoundNodeLooping, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeLooping), 651895937U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_2342394323{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS