// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundNodeDoppler.h" #ifdef ENGINE_SoundNodeDoppler_generated_h #error "SoundNodeDoppler.generated.h already included, missing '#pragma once' in SoundNodeDoppler.h" #endif #define ENGINE_SoundNodeDoppler_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundNodeDoppler ******************************************************** struct Z_Construct_UClass_USoundNodeDoppler_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundNodeDoppler_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDoppler_h_20_INCLASS \ private: \ static void StaticRegisterNativesUSoundNodeDoppler(); \ friend struct ::Z_Construct_UClass_USoundNodeDoppler_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeDoppler_NoRegister(); \ public: \ DECLARE_CLASS2(USoundNodeDoppler, USoundNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeDoppler_NoRegister) \ DECLARE_SERIALIZER(USoundNodeDoppler) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDoppler_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API USoundNodeDoppler(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeDoppler) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USoundNodeDoppler); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeDoppler); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundNodeDoppler(USoundNodeDoppler&&) = delete; \ USoundNodeDoppler(const USoundNodeDoppler&) = delete; \ NO_API virtual ~USoundNodeDoppler(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDoppler_h_17_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDoppler_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDoppler_h_20_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDoppler_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundNodeDoppler; // ********** End Class USoundNodeDoppler ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeDoppler_h PRAGMA_ENABLE_DEPRECATION_WARNINGS