// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundNodeConcatenator.h" #ifdef ENGINE_SoundNodeConcatenator_generated_h #error "SoundNodeConcatenator.generated.h already included, missing '#pragma once' in SoundNodeConcatenator.h" #endif #define ENGINE_SoundNodeConcatenator_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundNodeConcatenator *************************************************** struct Z_Construct_UClass_USoundNodeConcatenator_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundNodeConcatenator_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeConcatenator_h_27_INCLASS \ private: \ static void StaticRegisterNativesUSoundNodeConcatenator(); \ friend struct ::Z_Construct_UClass_USoundNodeConcatenator_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeConcatenator_NoRegister(); \ public: \ DECLARE_CLASS2(USoundNodeConcatenator, USoundNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeConcatenator_NoRegister) \ DECLARE_SERIALIZER(USoundNodeConcatenator) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeConcatenator_h_27_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundNodeConcatenator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeConcatenator) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNodeConcatenator); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeConcatenator); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundNodeConcatenator(USoundNodeConcatenator&&) = delete; \ USoundNodeConcatenator(const USoundNodeConcatenator&) = delete; \ ENGINE_API virtual ~USoundNodeConcatenator(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeConcatenator_h_24_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeConcatenator_h_27_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeConcatenator_h_27_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeConcatenator_h_27_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundNodeConcatenator; // ********** End Class USoundNodeConcatenator ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeConcatenator_h PRAGMA_ENABLE_DEPRECATION_WARNINGS