// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Sound/SoundNodeAttenuation.h" #include "Sound/SoundAttenuation.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSoundNodeAttenuation() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_USoundAttenuation_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USoundNode(); ENGINE_API UClass* Z_Construct_UClass_USoundNodeAttenuation(); ENGINE_API UClass* Z_Construct_UClass_USoundNodeAttenuation_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSoundAttenuationSettings(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USoundNodeAttenuation **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeAttenuation; UClass* USoundNodeAttenuation::GetPrivateStaticClass() { using TClass = USoundNodeAttenuation; if (!Z_Registration_Info_UClass_USoundNodeAttenuation.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SoundNodeAttenuation"), Z_Registration_Info_UClass_USoundNodeAttenuation.InnerSingleton, StaticRegisterNativesUSoundNodeAttenuation, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USoundNodeAttenuation.InnerSingleton; } UClass* Z_Construct_UClass_USoundNodeAttenuation_NoRegister() { return USoundNodeAttenuation::GetPrivateStaticClass(); } struct Z_Construct_UClass_USoundNodeAttenuation_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** \n * Defines how a sound's volume changes based on distance to the listener\n */" }, { "DisplayName", "Attenuation" }, { "HideCategories", "Object Object" }, { "IncludePath", "Sound/SoundNodeAttenuation.h" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeAttenuation.h" }, { "ToolTip", "Defines how a sound's volume changes based on distance to the listener" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttenuationSettings_MetaData[] = { { "Category", "Attenuation" }, { "EditCondition", "!bOverrideAttenuation" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeAttenuation.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttenuationOverrides_MetaData[] = { { "Category", "Attenuation" }, { "EditCondition", "bOverrideAttenuation" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeAttenuation.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideAttenuation_MetaData[] = { { "Category", "Attenuation" }, { "ModuleRelativePath", "Classes/Sound/SoundNodeAttenuation.h" }, }; #endif // WITH_METADATA // ********** Begin Class USoundNodeAttenuation constinit property declarations ******************** static const UECodeGen_Private::FObjectPropertyParams NewProp_AttenuationSettings; static const UECodeGen_Private::FStructPropertyParams NewProp_AttenuationOverrides; static void NewProp_bOverrideAttenuation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideAttenuation; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USoundNodeAttenuation constinit property declarations ********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USoundNodeAttenuation_Statics // ********** Begin Class USoundNodeAttenuation Property Definitions ******************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundNodeAttenuation_Statics::NewProp_AttenuationSettings = { "AttenuationSettings", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeAttenuation, AttenuationSettings), Z_Construct_UClass_USoundAttenuation_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttenuationSettings_MetaData), NewProp_AttenuationSettings_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USoundNodeAttenuation_Statics::NewProp_AttenuationOverrides = { "AttenuationOverrides", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeAttenuation, AttenuationOverrides), Z_Construct_UScriptStruct_FSoundAttenuationSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttenuationOverrides_MetaData), NewProp_AttenuationOverrides_MetaData) }; // 1126030924 void Z_Construct_UClass_USoundNodeAttenuation_Statics::NewProp_bOverrideAttenuation_SetBit(void* Obj) { ((USoundNodeAttenuation*)Obj)->bOverrideAttenuation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundNodeAttenuation_Statics::NewProp_bOverrideAttenuation = { "bOverrideAttenuation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundNodeAttenuation), &Z_Construct_UClass_USoundNodeAttenuation_Statics::NewProp_bOverrideAttenuation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOverrideAttenuation_MetaData), NewProp_bOverrideAttenuation_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeAttenuation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeAttenuation_Statics::NewProp_AttenuationSettings, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeAttenuation_Statics::NewProp_AttenuationOverrides, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeAttenuation_Statics::NewProp_bOverrideAttenuation, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeAttenuation_Statics::PropPointers) < 2048); // ********** End Class USoundNodeAttenuation Property Definitions ********************************* UObject* (*const Z_Construct_UClass_USoundNodeAttenuation_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USoundNode, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeAttenuation_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeAttenuation_Statics::ClassParams = { &USoundNodeAttenuation::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USoundNodeAttenuation_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeAttenuation_Statics::PropPointers), 0, 0x000810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeAttenuation_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeAttenuation_Statics::Class_MetaDataParams) }; void USoundNodeAttenuation::StaticRegisterNativesUSoundNodeAttenuation() { } UClass* Z_Construct_UClass_USoundNodeAttenuation() { if (!Z_Registration_Info_UClass_USoundNodeAttenuation.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeAttenuation.OuterSingleton, Z_Construct_UClass_USoundNodeAttenuation_Statics::ClassParams); } return Z_Registration_Info_UClass_USoundNodeAttenuation.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeAttenuation); USoundNodeAttenuation::~USoundNodeAttenuation() {} // ********** End Class USoundNodeAttenuation ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USoundNodeAttenuation, USoundNodeAttenuation::StaticClass, TEXT("USoundNodeAttenuation"), &Z_Registration_Info_UClass_USoundNodeAttenuation, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeAttenuation), 422223327U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h__Script_Engine_189098912{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAttenuation_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS