// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundNodeAssetReferencer.h" #ifdef ENGINE_SoundNodeAssetReferencer_generated_h #error "SoundNodeAssetReferencer.generated.h already included, missing '#pragma once' in SoundNodeAssetReferencer.h" #endif #define ENGINE_SoundNodeAssetReferencer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundNodeAssetReferencer ************************************************ struct Z_Construct_UClass_USoundNodeAssetReferencer_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundNodeAssetReferencer_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAssetReferencer_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSoundNodeAssetReferencer(); \ friend struct ::Z_Construct_UClass_USoundNodeAssetReferencer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNodeAssetReferencer_NoRegister(); \ public: \ DECLARE_CLASS2(USoundNodeAssetReferencer, USoundNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNodeAssetReferencer_NoRegister) \ DECLARE_SERIALIZER(USoundNodeAssetReferencer) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAssetReferencer_h_17_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundNodeAssetReferencer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundNodeAssetReferencer(USoundNodeAssetReferencer&&) = delete; \ USoundNodeAssetReferencer(const USoundNodeAssetReferencer&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNodeAssetReferencer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNodeAssetReferencer); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNodeAssetReferencer) \ ENGINE_API virtual ~USoundNodeAssetReferencer(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAssetReferencer_h_14_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAssetReferencer_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAssetReferencer_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAssetReferencer_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundNodeAssetReferencer; // ********** End Class USoundNodeAssetReferencer ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeAssetReferencer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS