// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundNode.h" #ifdef ENGINE_SoundNode_generated_h #error "SoundNode.generated.h already included, missing '#pragma once' in SoundNode.h" #endif #define ENGINE_SoundNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundNode *************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNode_h_59_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundNode, ENGINE_API) struct Z_Construct_UClass_USoundNode_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundNode_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNode_h_59_INCLASS \ private: \ static void StaticRegisterNativesUSoundNode(); \ friend struct ::Z_Construct_UClass_USoundNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundNode_NoRegister(); \ public: \ DECLARE_CLASS2(USoundNode, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundNode_NoRegister) \ DECLARE_SERIALIZER(USoundNode) \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNode_h_59_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNode_h_59_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundNode) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundNode); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundNode(USoundNode&&) = delete; \ USoundNode(const USoundNode&) = delete; \ ENGINE_API virtual ~USoundNode(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNode_h_56_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNode_h_59_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNode_h_59_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNode_h_59_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundNode; // ********** End Class USoundNode ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS