// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundEffectPreset.h" #ifdef ENGINE_SoundEffectPreset_generated_h #error "SoundEffectPreset.generated.h already included, missing '#pragma once' in SoundEffectPreset.h" #endif #define ENGINE_SoundEffectPreset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundEffectPreset ******************************************************* struct Z_Construct_UClass_USoundEffectPreset_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundEffectPreset_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectPreset_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSoundEffectPreset(); \ friend struct ::Z_Construct_UClass_USoundEffectPreset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundEffectPreset_NoRegister(); \ public: \ DECLARE_CLASS2(USoundEffectPreset, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundEffectPreset_NoRegister) \ DECLARE_SERIALIZER(USoundEffectPreset) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectPreset_h_25_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ USoundEffectPreset(USoundEffectPreset&&) = delete; \ USoundEffectPreset(const USoundEffectPreset&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundEffectPreset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundEffectPreset); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundEffectPreset) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectPreset_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectPreset_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectPreset_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectPreset_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundEffectPreset; // ********** End Class USoundEffectPreset ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundEffectPreset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS