// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundCue.h" #ifdef ENGINE_SoundCue_generated_h #error "SoundCue.generated.h already included, missing '#pragma once' in SoundCue.h" #endif #define ENGINE_SoundCue_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundNodeEditorData ********************************************** struct Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundNodeEditorData; // ********** End ScriptStruct FSoundNodeEditorData ************************************************ // ********** Begin Class USoundCue **************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h_92_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(USoundCue, ENGINE_API) struct Z_Construct_UClass_USoundCue_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundCue_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h_92_INCLASS \ private: \ static void StaticRegisterNativesUSoundCue(); \ friend struct ::Z_Construct_UClass_USoundCue_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundCue_NoRegister(); \ public: \ DECLARE_CLASS2(USoundCue, USoundBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundCue_NoRegister) \ DECLARE_SERIALIZER(USoundCue) \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h_92_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h_92_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundCue(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundCue) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundCue); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundCue); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundCue(USoundCue&&) = delete; \ USoundCue(const USoundCue&) = delete; \ ENGINE_API virtual ~USoundCue(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h_89_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h_92_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h_92_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h_92_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundCue; // ********** End Class USoundCue ****************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h PRAGMA_ENABLE_DEPRECATION_WARNINGS