// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Sound/SoundCue.h" #include "Serialization/StructuredArchive.h" #include "Sound/SoundAttenuation.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSoundCue() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UEdGraph_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USoundBase(); ENGINE_API UClass* Z_Construct_UClass_USoundCue(); ENGINE_API UClass* Z_Construct_UClass_USoundCue_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USoundNode_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSoundAttenuationSettings(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSoundNodeEditorData(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FSoundNodeEditorData ********************************************** struct Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FSoundNodeEditorData); } static inline consteval int16 GetStructAlignment() { return alignof(FSoundNodeEditorData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FSoundNodeEditorData constinit property declarations ************** // ********** End ScriptStruct FSoundNodeEditorData constinit property declarations **************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSoundNodeEditorData; class UScriptStruct* FSoundNodeEditorData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSoundNodeEditorData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("SoundNodeEditorData")); } return Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "SoundNodeEditorData", nullptr, 0, sizeof(FSoundNodeEditorData), alignof(FSoundNodeEditorData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FSoundNodeEditorData() { if (!Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.InnerSingleton, Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FSoundNodeEditorData.InnerSingleton); } // ********** End ScriptStruct FSoundNodeEditorData ************************************************ // ********** Begin Class USoundCue **************************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USoundCue; UClass* USoundCue::GetPrivateStaticClass() { using TClass = USoundCue; if (!Z_Registration_Info_UClass_USoundCue.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SoundCue"), Z_Registration_Info_UClass_USoundCue.InnerSingleton, StaticRegisterNativesUSoundCue, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USoundCue.InnerSingleton; } UClass* Z_Construct_UClass_USoundCue_NoRegister() { return USoundCue::GetPrivateStaticClass(); } struct Z_Construct_UClass_USoundCue_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * The behavior of audio playback is defined within Sound Cues.\n */" }, { "HideCategories", "object Object" }, { "IncludePath", "Sound/SoundCue.h" }, { "LoadBehavior", "LazyOnDemand" }, { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, { "ToolTip", "The behavior of audio playback is defined within Sound Cues." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FirstNode_MetaData[] = { { "Category", "Sound" }, { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VolumeMultiplier_MetaData[] = { { "Category", "Sound" }, { "Comment", "/* Base volume multiplier */" }, { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, { "ToolTip", "Base volume multiplier" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PitchMultiplier_MetaData[] = { { "Category", "Sound" }, { "Comment", "/* Base pitch multiplier */" }, { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, { "ToolTip", "Base pitch multiplier" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttenuationOverrides_MetaData[] = { { "Category", "Attenuation" }, { "Comment", "/* Attenuation settings to use if Override Attenuation is set to true */" }, { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, { "ToolTip", "Attenuation settings to use if Override Attenuation is set to true" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AllNodes_MetaData[] = { { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SoundCueGraph_MetaData[] = { { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SubtitlePriority_MetaData[] = { { "Category", "Voice Management|Priority" }, { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, { "Tooltip", "The priority of the subtitle. Defaults to 10000. Higher values will play instead of lower values." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPrimeOnLoad_MetaData[] = { { "Category", "Memory" }, { "Comment", "/* Makes this sound cue automatically load any sound waves it can play into the cache when it is loaded. */" }, { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, { "ToolTip", "Makes this sound cue automatically load any sound waves it can play into the cache when it is loaded." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideAttenuation_MetaData[] = { { "Category", "Attenuation" }, { "Comment", "/* Indicates whether attenuation should use the Attenuation Overrides or the Attenuation Settings asset */" }, { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, { "ToolTip", "Indicates whether attenuation should use the Attenuation Overrides or the Attenuation Settings asset" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bExcludeFromRandomNodeBranchCulling_MetaData[] = { { "Category", "Memory" }, { "Comment", "/* Ignore per-platform random node culling for memory purposes */" }, { "DisplayName", "Disable Random Branch Culling" }, { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, { "ToolTip", "Ignore per-platform random node culling for memory purposes" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bHasPlayWhenSilent_MetaData[] = { { "Comment", "/** Whether a sound has play when silent enabled (i.e. for a sound cue, if any sound wave player has it enabled). */" }, { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, { "ToolTip", "Whether a sound has play when silent enabled (i.e. for a sound cue, if any sound wave player has it enabled)." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CookedQualityIndex_MetaData[] = { { "ModuleRelativePath", "Classes/Sound/SoundCue.h" }, }; #endif // WITH_METADATA // ********** Begin Class USoundCue constinit property declarations ******************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_FirstNode; static const UECodeGen_Private::FFloatPropertyParams NewProp_VolumeMultiplier; static const UECodeGen_Private::FFloatPropertyParams NewProp_PitchMultiplier; static const UECodeGen_Private::FStructPropertyParams NewProp_AttenuationOverrides; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_AllNodes_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_AllNodes; static const UECodeGen_Private::FObjectPropertyParams NewProp_SoundCueGraph; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FFloatPropertyParams NewProp_SubtitlePriority; static void NewProp_bPrimeOnLoad_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bPrimeOnLoad; static void NewProp_bOverrideAttenuation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideAttenuation; static void NewProp_bExcludeFromRandomNodeBranchCulling_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bExcludeFromRandomNodeBranchCulling; static void NewProp_bHasPlayWhenSilent_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bHasPlayWhenSilent; static const UECodeGen_Private::FIntPropertyParams NewProp_CookedQualityIndex; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USoundCue constinit property declarations ********************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USoundCue_Statics // ********** Begin Class USoundCue Property Definitions ******************************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_FirstNode = { "FirstNode", nullptr, (EPropertyFlags)0x0114000000000014, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, FirstNode), Z_Construct_UClass_USoundNode_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FirstNode_MetaData), NewProp_FirstNode_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_VolumeMultiplier = { "VolumeMultiplier", nullptr, (EPropertyFlags)0x0010010000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, VolumeMultiplier), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VolumeMultiplier_MetaData), NewProp_VolumeMultiplier_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_PitchMultiplier = { "PitchMultiplier", nullptr, (EPropertyFlags)0x0010010000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, PitchMultiplier), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PitchMultiplier_MetaData), NewProp_PitchMultiplier_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_AttenuationOverrides = { "AttenuationOverrides", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, AttenuationOverrides), Z_Construct_UScriptStruct_FSoundAttenuationSettings, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttenuationOverrides_MetaData), NewProp_AttenuationOverrides_MetaData) }; // 1126030924 #if WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_AllNodes_Inner = { "AllNodes", nullptr, (EPropertyFlags)0x0104000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_USoundNode_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_AllNodes = { "AllNodes", nullptr, (EPropertyFlags)0x0114000800000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, AllNodes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AllNodes_MetaData), NewProp_AllNodes_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_SoundCueGraph = { "SoundCueGraph", nullptr, (EPropertyFlags)0x0114000800000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, SoundCueGraph), Z_Construct_UClass_UEdGraph_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SoundCueGraph_MetaData), NewProp_SoundCueGraph_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_SubtitlePriority = { "SubtitlePriority", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, SubtitlePriority), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SubtitlePriority_MetaData), NewProp_SubtitlePriority_MetaData) }; void Z_Construct_UClass_USoundCue_Statics::NewProp_bPrimeOnLoad_SetBit(void* Obj) { ((USoundCue*)Obj)->bPrimeOnLoad = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_bPrimeOnLoad = { "bPrimeOnLoad", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundCue), &Z_Construct_UClass_USoundCue_Statics::NewProp_bPrimeOnLoad_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPrimeOnLoad_MetaData), NewProp_bPrimeOnLoad_MetaData) }; void Z_Construct_UClass_USoundCue_Statics::NewProp_bOverrideAttenuation_SetBit(void* Obj) { ((USoundCue*)Obj)->bOverrideAttenuation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_bOverrideAttenuation = { "bOverrideAttenuation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundCue), &Z_Construct_UClass_USoundCue_Statics::NewProp_bOverrideAttenuation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOverrideAttenuation_MetaData), NewProp_bOverrideAttenuation_MetaData) }; void Z_Construct_UClass_USoundCue_Statics::NewProp_bExcludeFromRandomNodeBranchCulling_SetBit(void* Obj) { ((USoundCue*)Obj)->bExcludeFromRandomNodeBranchCulling = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_bExcludeFromRandomNodeBranchCulling = { "bExcludeFromRandomNodeBranchCulling", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundCue), &Z_Construct_UClass_USoundCue_Statics::NewProp_bExcludeFromRandomNodeBranchCulling_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bExcludeFromRandomNodeBranchCulling_MetaData), NewProp_bExcludeFromRandomNodeBranchCulling_MetaData) }; void Z_Construct_UClass_USoundCue_Statics::NewProp_bHasPlayWhenSilent_SetBit(void* Obj) { ((USoundCue*)Obj)->bHasPlayWhenSilent = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_bHasPlayWhenSilent = { "bHasPlayWhenSilent", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundCue), &Z_Construct_UClass_USoundCue_Statics::NewProp_bHasPlayWhenSilent_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHasPlayWhenSilent_MetaData), NewProp_bHasPlayWhenSilent_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_USoundCue_Statics::NewProp_CookedQualityIndex = { "CookedQualityIndex", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundCue, CookedQualityIndex), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CookedQualityIndex_MetaData), NewProp_CookedQualityIndex_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundCue_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_FirstNode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_VolumeMultiplier, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_PitchMultiplier, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_AttenuationOverrides, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_AllNodes_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_AllNodes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_SoundCueGraph, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_SubtitlePriority, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_bPrimeOnLoad, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_bOverrideAttenuation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_bExcludeFromRandomNodeBranchCulling, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_bHasPlayWhenSilent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundCue_Statics::NewProp_CookedQualityIndex, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCue_Statics::PropPointers) < 2048); // ********** End Class USoundCue Property Definitions ********************************************* UObject* (*const Z_Construct_UClass_USoundCue_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USoundBase, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCue_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundCue_Statics::ClassParams = { &USoundCue::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USoundCue_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USoundCue_Statics::PropPointers), 0, 0x008810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundCue_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundCue_Statics::Class_MetaDataParams) }; void USoundCue::StaticRegisterNativesUSoundCue() { } UClass* Z_Construct_UClass_USoundCue() { if (!Z_Registration_Info_UClass_USoundCue.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundCue.OuterSingleton, Z_Construct_UClass_USoundCue_Statics::ClassParams); } return Z_Registration_Info_UClass_USoundCue.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundCue); USoundCue::~USoundCue() {} IMPLEMENT_FARCHIVE_SERIALIZER(USoundCue) // ********** End Class USoundCue ****************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FSoundNodeEditorData::StaticStruct, Z_Construct_UScriptStruct_FSoundNodeEditorData_Statics::NewStructOps, TEXT("SoundNodeEditorData"),&Z_Registration_Info_UScriptStruct_FSoundNodeEditorData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSoundNodeEditorData), 1955504962U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USoundCue, USoundCue::StaticClass, TEXT("USoundCue"), &Z_Registration_Info_UClass_USoundCue, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundCue), 2508170865U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_863215576{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundCue_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS