// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundConcurrency.h" #ifdef ENGINE_SoundConcurrency_generated_h #error "SoundConcurrency.generated.h already included, missing '#pragma once' in SoundConcurrency.h" #endif #define ENGINE_SoundConcurrency_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundConcurrencySettings ***************************************** struct Z_Construct_UScriptStruct_FSoundConcurrencySettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundConcurrency_h_76_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundConcurrencySettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundConcurrencySettings; // ********** End ScriptStruct FSoundConcurrencySettings ******************************************* // ********** Begin Class USoundConcurrency ******************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundConcurrency_h_218_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetMaxCount); struct Z_Construct_UClass_USoundConcurrency_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundConcurrency_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundConcurrency_h_218_INCLASS \ private: \ static void StaticRegisterNativesUSoundConcurrency(); \ friend struct ::Z_Construct_UClass_USoundConcurrency_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundConcurrency_NoRegister(); \ public: \ DECLARE_CLASS2(USoundConcurrency, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundConcurrency_NoRegister) \ DECLARE_SERIALIZER(USoundConcurrency) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundConcurrency_h_218_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USoundConcurrency(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundConcurrency) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundConcurrency); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundConcurrency); \ /** Deleted move- and copy-constructors, should never be used */ \ USoundConcurrency(USoundConcurrency&&) = delete; \ USoundConcurrency(const USoundConcurrency&) = delete; \ ENGINE_API virtual ~USoundConcurrency(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundConcurrency_h_215_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundConcurrency_h_218_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundConcurrency_h_218_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundConcurrency_h_218_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundConcurrency_h_218_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundConcurrency; // ********** End Class USoundConcurrency ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundConcurrency_h // ********** Begin Enum EMaxConcurrentResolutionRule ********************************************** #define FOREACH_ENUM_EMAXCONCURRENTRESOLUTIONRULE(op) \ op(EMaxConcurrentResolutionRule::PreventNew) \ op(EMaxConcurrentResolutionRule::StopOldest) \ op(EMaxConcurrentResolutionRule::StopFarthestThenPreventNew) \ op(EMaxConcurrentResolutionRule::StopFarthestThenOldest) \ op(EMaxConcurrentResolutionRule::StopLowestPriority) \ op(EMaxConcurrentResolutionRule::StopQuietest) \ op(EMaxConcurrentResolutionRule::StopLowestPriorityThenPreventNew) \ op(EMaxConcurrentResolutionRule::Count) namespace EMaxConcurrentResolutionRule { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMaxConcurrentResolutionRule ************************************************ // ********** Begin Enum EConcurrencyVolumeScaleMode *********************************************** #define FOREACH_ENUM_ECONCURRENCYVOLUMESCALEMODE(op) \ op(EConcurrencyVolumeScaleMode::Default) \ op(EConcurrencyVolumeScaleMode::Distance) \ op(EConcurrencyVolumeScaleMode::Priority) enum class EConcurrencyVolumeScaleMode; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EConcurrencyVolumeScaleMode ************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS