// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/SmartName.h" #ifdef ENGINE_SmartName_generated_h #error "SmartName.generated.h already included, missing '#pragma once' in SmartName.h" #endif #define ENGINE_SmartName_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSmartNameMapping ************************************************* struct Z_Construct_UScriptStruct_FSmartNameMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_SmartName_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSmartNameMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSmartNameMapping; // ********** End ScriptStruct FSmartNameMapping *************************************************** // ********** Begin ScriptStruct FSmartNameContainer *********************************************** struct Z_Construct_UScriptStruct_FSmartNameContainer_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_SmartName_h_169_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSmartNameContainer_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSmartNameContainer; // ********** End ScriptStruct FSmartNameContainer ************************************************* // ********** Begin ScriptStruct FSmartName ******************************************************** struct Z_Construct_UScriptStruct_FSmartName_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_SmartName_h_212_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSmartName_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSmartName; // ********** End ScriptStruct FSmartName ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_SmartName_h PRAGMA_ENABLE_DEPRECATION_WARNINGS