// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SkeletalMeshSourceModel.h" #ifdef ENGINE_SkeletalMeshSourceModel_generated_h #error "SkeletalMeshSourceModel.generated.h already included, missing '#pragma once' in SkeletalMeshSourceModel.h" #endif #define ENGINE_SkeletalMeshSourceModel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USkeletalMeshDescriptionBulkData ***************************************** struct Z_Construct_UClass_USkeletalMeshDescriptionBulkData_Statics; ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshDescriptionBulkData_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSourceModel_h_19_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSkeletalMeshDescriptionBulkData(); \ friend struct ::Z_Construct_UClass_USkeletalMeshDescriptionBulkData_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalMeshDescriptionBulkData_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalMeshDescriptionBulkData, UMeshDescriptionBaseBulkData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalMeshDescriptionBulkData_NoRegister) \ DECLARE_SERIALIZER(USkeletalMeshDescriptionBulkData) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSourceModel_h_19_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalMeshDescriptionBulkData(USkeletalMeshDescriptionBulkData&&) = delete; \ USkeletalMeshDescriptionBulkData(const USkeletalMeshDescriptionBulkData&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeletalMeshDescriptionBulkData); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshDescriptionBulkData); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(USkeletalMeshDescriptionBulkData) \ ENGINE_API virtual ~USkeletalMeshDescriptionBulkData(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSourceModel_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSourceModel_h_19_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSourceModel_h_19_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSourceModel_h_19_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalMeshDescriptionBulkData; // ********** End Class USkeletalMeshDescriptionBulkData ******************************************* // ********** Begin ScriptStruct FSkeletalMeshSourceModel ****************************************** struct Z_Construct_UScriptStruct_FSkeletalMeshSourceModel_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSourceModel_h_31_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSourceModel_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSkeletalMeshLODInfo Super; struct FSkeletalMeshSourceModel; // ********** End ScriptStruct FSkeletalMeshSourceModel ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSourceModel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS