// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SkeletalMeshSimplificationSettings.h" #ifdef ENGINE_SkeletalMeshSimplificationSettings_generated_h #error "SkeletalMeshSimplificationSettings.generated.h already included, missing '#pragma once' in SkeletalMeshSimplificationSettings.h" #endif #define ENGINE_SkeletalMeshSimplificationSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USkeletalMeshSimplificationSettings ************************************** struct Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSimplificationSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h_16_INCLASS \ private: \ static void StaticRegisterNativesUSkeletalMeshSimplificationSettings(); \ friend struct ::Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalMeshSimplificationSettings_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalMeshSimplificationSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalMeshSimplificationSettings_NoRegister) \ DECLARE_SERIALIZER(USkeletalMeshSimplificationSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h_16_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USkeletalMeshSimplificationSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshSimplificationSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeletalMeshSimplificationSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshSimplificationSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalMeshSimplificationSettings(USkeletalMeshSimplificationSettings&&) = delete; \ USkeletalMeshSimplificationSettings(const USkeletalMeshSimplificationSettings&) = delete; \ ENGINE_API virtual ~USkeletalMeshSimplificationSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h_13_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h_16_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h_16_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h_16_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalMeshSimplificationSettings; // ********** End Class USkeletalMeshSimplificationSettings **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS