// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rendering/SkeletalMeshHalfEdgeBufferAccessor.h" #ifdef ENGINE_SkeletalMeshHalfEdgeBufferAccessor_generated_h #error "SkeletalMeshHalfEdgeBufferAccessor.generated.h already included, missing '#pragma once' in SkeletalMeshHalfEdgeBufferAccessor.h" #endif #define ENGINE_SkeletalMeshHalfEdgeBufferAccessor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Interface USkeletalMeshHalfEdgeBufferAccessor ********************************** struct Z_Construct_UClass_USkeletalMeshHalfEdgeBufferAccessor_Statics; ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshHalfEdgeBufferAccessor_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Rendering_SkeletalMeshHalfEdgeBufferAccessor_h_20_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API USkeletalMeshHalfEdgeBufferAccessor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalMeshHalfEdgeBufferAccessor(USkeletalMeshHalfEdgeBufferAccessor&&) = delete; \ USkeletalMeshHalfEdgeBufferAccessor(const USkeletalMeshHalfEdgeBufferAccessor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USkeletalMeshHalfEdgeBufferAccessor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshHalfEdgeBufferAccessor); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshHalfEdgeBufferAccessor) \ virtual ~USkeletalMeshHalfEdgeBufferAccessor() = default; #define FID_Engine_Source_Runtime_Engine_Public_Rendering_SkeletalMeshHalfEdgeBufferAccessor_h_20_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesUSkeletalMeshHalfEdgeBufferAccessor(); \ friend struct ::Z_Construct_UClass_USkeletalMeshHalfEdgeBufferAccessor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalMeshHalfEdgeBufferAccessor_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalMeshHalfEdgeBufferAccessor, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalMeshHalfEdgeBufferAccessor_NoRegister) \ DECLARE_SERIALIZER(USkeletalMeshHalfEdgeBufferAccessor) #define FID_Engine_Source_Runtime_Engine_Public_Rendering_SkeletalMeshHalfEdgeBufferAccessor_h_20_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Source_Runtime_Engine_Public_Rendering_SkeletalMeshHalfEdgeBufferAccessor_h_20_GENERATED_UINTERFACE_BODY() \ FID_Engine_Source_Runtime_Engine_Public_Rendering_SkeletalMeshHalfEdgeBufferAccessor_h_20_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Source_Runtime_Engine_Public_Rendering_SkeletalMeshHalfEdgeBufferAccessor_h_20_INCLASS_IINTERFACE_NO_PURE_DECLS \ protected: \ virtual ~ISkeletalMeshHalfEdgeBufferAccessor() {} \ public: \ typedef USkeletalMeshHalfEdgeBufferAccessor UClassType; \ typedef ISkeletalMeshHalfEdgeBufferAccessor ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Source_Runtime_Engine_Public_Rendering_SkeletalMeshHalfEdgeBufferAccessor_h_17_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Rendering_SkeletalMeshHalfEdgeBufferAccessor_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Rendering_SkeletalMeshHalfEdgeBufferAccessor_h_20_INCLASS_IINTERFACE_NO_PURE_DECLS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalMeshHalfEdgeBufferAccessor; // ********** End Interface USkeletalMeshHalfEdgeBufferAccessor ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Rendering_SkeletalMeshHalfEdgeBufferAccessor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS