// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/SkeletalMeshEditorData.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSkeletalMeshEditorData() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshEditorData(); ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshEditorData_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USkeletalMeshEditorData ************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalMeshEditorData; UClass* USkeletalMeshEditorData::GetPrivateStaticClass() { using TClass = USkeletalMeshEditorData; if (!Z_Registration_Info_UClass_USkeletalMeshEditorData.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SkeletalMeshEditorData"), Z_Registration_Info_UClass_USkeletalMeshEditorData.InnerSingleton, StaticRegisterNativesUSkeletalMeshEditorData, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USkeletalMeshEditorData.InnerSingleton; } UClass* Z_Construct_UClass_USkeletalMeshEditorData_NoRegister() { return USkeletalMeshEditorData::GetPrivateStaticClass(); } struct Z_Construct_UClass_USkeletalMeshEditorData_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * SkeletalMeshEditorData is a container for non editable editor data.\n * An example of data is the source import data that get updated only when we reimport an asset, but is needed if the asset need to be build. If the ddc key is uptodate the data do not have to be loaded\n *\n */" }, { "HideCategories", "Object" }, { "IncludePath", "Engine/SkeletalMeshEditorData.h" }, { "ModuleRelativePath", "Classes/Engine/SkeletalMeshEditorData.h" }, { "ToolTip", "SkeletalMeshEditorData is a container for non editable editor data.\nAn example of data is the source import data that get updated only when we reimport an asset, but is needed if the asset need to be build. If the ddc key is uptodate the data do not have to be loaded" }, }; #endif // WITH_METADATA // ********** Begin Class USkeletalMeshEditorData constinit property declarations ****************** // ********** End Class USkeletalMeshEditorData constinit property declarations ******************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USkeletalMeshEditorData_Statics UObject* (*const Z_Construct_UClass_USkeletalMeshEditorData_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshEditorData_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalMeshEditorData_Statics::ClassParams = { &USkeletalMeshEditorData::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshEditorData_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalMeshEditorData_Statics::Class_MetaDataParams) }; void USkeletalMeshEditorData::StaticRegisterNativesUSkeletalMeshEditorData() { } UClass* Z_Construct_UClass_USkeletalMeshEditorData() { if (!Z_Registration_Info_UClass_USkeletalMeshEditorData.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalMeshEditorData.OuterSingleton, Z_Construct_UClass_USkeletalMeshEditorData_Statics::ClassParams); } return Z_Registration_Info_UClass_USkeletalMeshEditorData.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalMeshEditorData); USkeletalMeshEditorData::~USkeletalMeshEditorData() {} #if WITH_EDITORONLY_DATA IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(USkeletalMeshEditorData) #endif // WITH_EDITORONLY_DATA // ********** End Class USkeletalMeshEditorData **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USkeletalMeshEditorData, USkeletalMeshEditorData::StaticClass, TEXT("USkeletalMeshEditorData"), &Z_Registration_Info_UClass_USkeletalMeshEditorData, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalMeshEditorData), 2634574598U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h__Script_Engine_3178420770{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshEditorData_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS