// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "SingleAnimationPlayData.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSingleAnimationPlayData() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UAnimationAsset_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSingleAnimationPlayData(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FSingleAnimationPlayData ****************************************** struct Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics { static inline consteval int32 GetStructSize() { return sizeof(FSingleAnimationPlayData); } static inline consteval int16 GetStructAlignment() { return alignof(FSingleAnimationPlayData); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimToPlay_MetaData[] = { { "Category", "Animation" }, { "Comment", "// @todo in the future, we should make this one UObject\n// and have detail customization to display different things\n// The default sequence to play on this skeletal mesh\n" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, { "ToolTip", "@todo in the future, we should make this one UObject\nand have detail customization to display different things\nThe default sequence to play on this skeletal mesh" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSavedLooping_MetaData[] = { { "Category", "Animation" }, { "Comment", "/** Default setting for looping for SequenceToPlay. This is not current state of looping. */" }, { "DisplayName", "Looping" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, { "ToolTip", "Default setting for looping for SequenceToPlay. This is not current state of looping." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSavedPlaying_MetaData[] = { { "Category", "Animation" }, { "Comment", "/** Default setting for playing for SequenceToPlay. This is not current state of playing. */" }, { "DisplayName", "Playing" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, { "ToolTip", "Default setting for playing for SequenceToPlay. This is not current state of playing." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SavedPosition_MetaData[] = { { "Category", "Animation" }, { "Comment", "/** Default setting for position of SequenceToPlay to play. */" }, { "DisplayName", "Initial Position" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, { "ToolTip", "Default setting for position of SequenceToPlay to play." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SavedPlayRate_MetaData[] = { { "Category", "Animation" }, { "Comment", "/** Default setting for play rate of SequenceToPlay to play. */" }, { "DisplayName", "PlayRate" }, { "ModuleRelativePath", "Public/SingleAnimationPlayData.h" }, { "ToolTip", "Default setting for play rate of SequenceToPlay to play." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FSingleAnimationPlayData constinit property declarations ********** static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimToPlay; static void NewProp_bSavedLooping_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSavedLooping; static void NewProp_bSavedPlaying_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSavedPlaying; static const UECodeGen_Private::FFloatPropertyParams NewProp_SavedPosition; static const UECodeGen_Private::FFloatPropertyParams NewProp_SavedPlayRate; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FSingleAnimationPlayData constinit property declarations ************ static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData; class UScriptStruct* FSingleAnimationPlayData::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.OuterSingleton) { Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSingleAnimationPlayData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("SingleAnimationPlayData")); } return Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.OuterSingleton; } // ********** Begin ScriptStruct FSingleAnimationPlayData Property Definitions ********************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay = { "AnimToPlay", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSingleAnimationPlayData, AnimToPlay), Z_Construct_UClass_UAnimationAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimToPlay_MetaData), NewProp_AnimToPlay_MetaData) }; void Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_SetBit(void* Obj) { ((FSingleAnimationPlayData*)Obj)->bSavedLooping = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping = { "bSavedLooping", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FSingleAnimationPlayData), &Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSavedLooping_MetaData), NewProp_bSavedLooping_MetaData) }; void Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_SetBit(void* Obj) { ((FSingleAnimationPlayData*)Obj)->bSavedPlaying = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying = { "bSavedPlaying", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FSingleAnimationPlayData), &Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSavedPlaying_MetaData), NewProp_bSavedPlaying_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition = { "SavedPosition", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSingleAnimationPlayData, SavedPosition), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SavedPosition_MetaData), NewProp_SavedPosition_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate = { "SavedPlayRate", nullptr, (EPropertyFlags)0x0010040000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSingleAnimationPlayData, SavedPlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SavedPlayRate_MetaData), NewProp_SavedPlayRate_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers) < 2048); // ********** End ScriptStruct FSingleAnimationPlayData Property Definitions *********************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "SingleAnimationPlayData", Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers), sizeof(FSingleAnimationPlayData), alignof(FSingleAnimationPlayData), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FSingleAnimationPlayData() { if (!Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.InnerSingleton, Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.InnerSingleton); } // ********** End ScriptStruct FSingleAnimationPlayData ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FSingleAnimationPlayData::StaticStruct, Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewStructOps, TEXT("SingleAnimationPlayData"),&Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSingleAnimationPlayData), 4002823324U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_271349042{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS