// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/ShapeElem.h" #ifdef ENGINE_ShapeElem_generated_h #error "ShapeElem.generated.h already included, missing '#pragma once' in ShapeElem.h" #endif #define ENGINE_ShapeElem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FKShapeElem ******************************************************* struct Z_Construct_UScriptStruct_FKShapeElem_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ShapeElem_h_36_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FKShapeElem_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FKShapeElem; // ********** End ScriptStruct FKShapeElem ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ShapeElem_h // ********** Begin Enum EAggCollisionShape ******************************************************** #define FOREACH_ENUM_EAGGCOLLISIONSHAPE(op) \ op(EAggCollisionShape::Sphere) \ op(EAggCollisionShape::Box) \ op(EAggCollisionShape::Sphyl) \ op(EAggCollisionShape::Convex) \ op(EAggCollisionShape::TaperedCapsule) \ op(EAggCollisionShape::LevelSet) \ op(EAggCollisionShape::SkinnedLevelSet) \ op(EAggCollisionShape::MLLevelSet) \ op(EAggCollisionShape::SkinnedTriangleMesh) \ op(EAggCollisionShape::Unknown) namespace EAggCollisionShape { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAggCollisionShape ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS