// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/ShadowMapTexture2D.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeShadowMapTexture2D() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UShadowMapTexture2D(); ENGINE_API UClass* Z_Construct_UClass_UShadowMapTexture2D_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UTexture2D(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EShadowMapFlags(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UShadowMapTexture2D ****************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UShadowMapTexture2D; UClass* UShadowMapTexture2D::GetPrivateStaticClass() { using TClass = UShadowMapTexture2D; if (!Z_Registration_Info_UClass_UShadowMapTexture2D.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ShadowMapTexture2D"), Z_Registration_Info_UClass_UShadowMapTexture2D.InnerSingleton, StaticRegisterNativesUShadowMapTexture2D, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UShadowMapTexture2D.InnerSingleton; } UClass* Z_Construct_UClass_UShadowMapTexture2D_NoRegister() { return UShadowMapTexture2D::GetPrivateStaticClass(); } struct Z_Construct_UClass_UShadowMapTexture2D_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Object" }, { "IncludePath", "Engine/ShadowMapTexture2D.h" }, { "ModuleRelativePath", "Classes/Engine/ShadowMapTexture2D.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShadowmapFlags_MetaData[] = { { "Comment", "/** Bit-field with shadowmap flags. */" }, { "ModuleRelativePath", "Classes/Engine/ShadowMapTexture2D.h" }, { "ToolTip", "Bit-field with shadowmap flags." }, }; #endif // WITH_METADATA // ********** Begin Class UShadowMapTexture2D constinit property declarations ********************** static const UECodeGen_Private::FBytePropertyParams NewProp_ShadowmapFlags; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UShadowMapTexture2D constinit property declarations ************************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UShadowMapTexture2D_Statics // ********** Begin Class UShadowMapTexture2D Property Definitions ********************************* const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UShadowMapTexture2D_Statics::NewProp_ShadowmapFlags = { "ShadowmapFlags", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UShadowMapTexture2D, ShadowmapFlags), Z_Construct_UEnum_Engine_EShadowMapFlags, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShadowmapFlags_MetaData), NewProp_ShadowmapFlags_MetaData) }; // 2064258308 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UShadowMapTexture2D_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UShadowMapTexture2D_Statics::NewProp_ShadowmapFlags, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UShadowMapTexture2D_Statics::PropPointers) < 2048); // ********** End Class UShadowMapTexture2D Property Definitions *********************************** UObject* (*const Z_Construct_UClass_UShadowMapTexture2D_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UTexture2D, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UShadowMapTexture2D_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UShadowMapTexture2D_Statics::ClassParams = { &UShadowMapTexture2D::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UShadowMapTexture2D_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UShadowMapTexture2D_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UShadowMapTexture2D_Statics::Class_MetaDataParams), Z_Construct_UClass_UShadowMapTexture2D_Statics::Class_MetaDataParams) }; void UShadowMapTexture2D::StaticRegisterNativesUShadowMapTexture2D() { } UClass* Z_Construct_UClass_UShadowMapTexture2D() { if (!Z_Registration_Info_UClass_UShadowMapTexture2D.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UShadowMapTexture2D.OuterSingleton, Z_Construct_UClass_UShadowMapTexture2D_Statics::ClassParams); } return Z_Registration_Info_UClass_UShadowMapTexture2D.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UShadowMapTexture2D); UShadowMapTexture2D::~UShadowMapTexture2D() {} // ********** End Class UShadowMapTexture2D ******************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ShadowMapTexture2D_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UShadowMapTexture2D, UShadowMapTexture2D::StaticClass, TEXT("UShadowMapTexture2D"), &Z_Registration_Info_UClass_UShadowMapTexture2D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UShadowMapTexture2D), 1076131034U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ShadowMapTexture2D_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ShadowMapTexture2D_h__Script_Engine_1967105167{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ShadowMapTexture2D_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ShadowMapTexture2D_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS